Two of the most popular indie games, Stardew Valley, and Terraria have had free updates for years. Minecraft too even before it was sold to a MAGMA companie.
But that’s not at all what I’m talking about, I’m talking about games where, to feel worth the money, need patches post launch. Games where players can point to specific features that are incomplete or way too buggy to consider “done” based on how the game was advertised. So games like Cyberpunk 2077, Ark: Survival Evolved (console), and No Man’s Sky never should have shipped in the state they did. There are plenty more that really heavily on day 1 patches, and yet still fail to meet the developers’ own expectations.
I didn’t play Stardew Valley or Terraria at launch, but I bought Minecraft and Factorio at launch and was more than happy with what I received as both completely met my expectations. Adding content to increase appeal is different from adding content that was advertised during the development phase.
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Two of the most popular indie games, Stardew Valley, and Terraria have had free updates for years. Minecraft too even before it was sold to a MAGMA companie.
Yes, and there will certainly always be outliers.
But that’s not at all what I’m talking about, I’m talking about games where, to feel worth the money, need patches post launch. Games where players can point to specific features that are incomplete or way too buggy to consider “done” based on how the game was advertised. So games like Cyberpunk 2077, Ark: Survival Evolved (console), and No Man’s Sky never should have shipped in the state they did. There are plenty more that really heavily on day 1 patches, and yet still fail to meet the developers’ own expectations.
I didn’t play Stardew Valley or Terraria at launch, but I bought Minecraft and Factorio at launch and was more than happy with what I received as both completely met my expectations. Adding content to increase appeal is different from adding content that was advertised during the development phase.