Another big release of DXVK, the Vulkan-based implementation of Direct3D for Linux with Wine / Proton, has arrived. Version 2.4 expands the Direct3D support to version 8 now thanks to D8VK.
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Another big release of DXVK, the Vulkan-based implementation of Direct3D for Linux with Wine / Proton, has arrived.

Developer Ethan Lee (FNA / Linux ports) also had a nice code merge for this release with the addition of support for multiple window system backends that the application can choose between at runtime.

This is problematic for games that require to be run at 60 FPS but do not limit their frame rate when using a 60 Hz display mode.

In case a game runs at a lower rate than expected and does not provide an in-game option to change refresh rate, this behaviour can be disabled by setting d3d9.maxFrameRate = -1 (or the corresponding dxgi option for D3D10+ games).

There’s more like improved compatibility to third-party mods hooking various DXGI entry points and various other miscellaneous fixes and updates.

Proton and GE-Proton use DXVK directly, and so they both pull in updates in their new releases.


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