Creative director Hugo Martin on how Doom: The Dark Ages is a spiritual successor to the original game, and how the Saw Shield will completely upend your expectations
That’s what the heavy mortar gun was all about : let the scout zoom around the map pointing targets for you to destroy, hidden behind a hill from the other side of the map. Such memories! :)
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That’s what the heavy mortar gun was all about : let the scout zoom around the map pointing targets for you to destroy, hidden behind a hill from the other side of the map. Such memories! :)
Tbf, I did really like zooming lol. I loved the momentum mechanics so much. Making me miss it right now lol
There is a new tribes game being made now. Play testing on steam if you are willing to try the new one.