Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc…
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc…)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
Beehaw.org gaming
Lemmy.ml gaming
lemmy.ca pcgaming
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- Modlog
Its 64 bit instead of 32 bit (better for modding), has better graphics and all the dlc included. Overall the same as old skyrim with the right mods.
Oh, cool, I only got into modding a couple years ago replaying Morrowind/oblivion/fallout 3, how is 64bit better for modding?
I’m guessing it’s because 64-bit means mods can use more memory, which means you can have larger, more intense mods.
You mean compared to the 4gb limit of 32-bit systems , right?
I’m aware of that limit, but I’m not clear on exactly how that affects modding.
Like the mods they make don’t have to be limited to using 4 gigabytes of memory?
Yup. It could be limited to 2GB depending on the software (e.g. some programming languages/platforms need the top bit to be clear, which halves the 4GB limit). I don’t know about Skyrim in particular, but 2GB and 4GB are both quite limiting for the game+mods.
With 64-bit, the game+mods can use basically as much memory as it wants.
That’s super interesting. So as all of our computers have been kind of switching over to 64-bit, has the whole modding community been moving over to 64 bit as well? Well they must be.
I’ve been blown away by some of the mods I put on the elder scrolls and fallout games, far grander and expansive than I would expect a mod to be able to improve a game, so maybe some of those are 64-bit.
I think I’m going to look into that. Thanks again
It depends on the game of course. 32-bit games restrict mods to 32-bit address space because they share the same process. Modders don’t really get to choose, unless they do something funky like start a separate process to hold memory or something.
Got it, makes sense. That is such an interesting world, all these people devoting so much of their time and energy to these projects that must be almost unanimously passion projects
Yup, which isn’t that different from Lemmy and adjacent apps.