The studios behind these mega hits spent more than a decade iterating on their favorite design ideas until they went supernova.
MisterFeeny
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Sure, they like money. Who doesn’t? But you have to admit there’s a big difference between what Larian gave us for $60 with Baldur’s Gate, and shit like $65 mounts in Diablo and $80 melee weapons in CoD and the various other chicanery ActiBlizz and other truly greedy companies have been pulling.

As such, in addition to liking money, I would argue the people at Larian genuinely care about making a good game that people enjoy. Cuz if it was ONLY about the money, they would’ve made a much different game. I imagine it helps not being a publicly traded company.

I think it’s actually simpler than that. It’s a thing that used to be a lot more common decades ago. They have talented people, those people made a good product, and as a result the product effectively sold itself.

Just goes to show that there’s a road to commercial success that doesn’t involve treating your users and customers as a resource to exploit, and it’s causing all the other gaming company CEOs to lose their fucking minds because this is starting to turn into an industry-wide grassroots rebellion.

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