So, levelling in TES has had some… interesting… design choices over the years, from the weird counterintuitive attribute-maxing minigame of major and minor skills in Morrowind and Oblivion, to the much simpler but arguably less-interesting system in Skyrim. And then there’s the contentious issue of level scaling getting its oar in, too.
What would you personally like to see implemented? Where does modern game design stand on the issue? Is skill-based levelling still a sensible idea, or should we be looking in a different direction? (Generic XP? Something else?)
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I don’t care much as long as level scaling is gone. It’s lazy and it signals that the world is built for and around you instead of you just being a part of that world.
When I’m walking around some well travelled road between cities I don’t want to meet wolves first and then some damage sponge minotaur lord slaughtering every guard patrol coming through two weeks later, just because I levelled up a couple of times in between.