Spencer said publicly traded companies have to show constant growth or else nobody will give them money.

You can grow without being hostile and negative. Start your own studios, make innovative games, compete with quality not acquisitions.

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Not everybody is suited to management.

Yes, but can you roll a platform of the distribution, breadth, depth and persistence over good and bad cycles of the scale of Xbox or PlayStation while being a private company? A few have tried.

No, but do you have to? You can still be a profitable company without aiming for world domination.

No, there are plenty of independent private game developers (Stardew Valley, Baldur’s gate etc come to mind) I was just taking Phil Spencer’s perspective, which I imagine is a platform level one.

the best and the only answer. git gud. 💪

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