Microsoft, Rockstar, Epic, and others are being sued for using "addictive psychological features" in games like Minecraft, GTA 5, and Fortnite.

Concerning Minecraft, as I know the game it seems fine, playing Java on a survival server I run for friends.

However, I wonder what the experience is for the other millions of players, on Bedrock, highly popular monetized servers, etc.

What crappy casino-like techniques are used to monetize Minecraft in those contexts? I really don’t know as I’m in my own Minecraft bubble, but I’m sure there are lots of examples as it’s such a monumentally large game.

ComradeSharkfucker
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2010M

Hyper monetized minecraft servers can be reeeeeeally bad but i wouldn’t say the offline play is designed to be addicting in the way that most modern AAA games are

BolexForSoup
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10M

Fine tuning a gameplay loop so people keep playing (and maybe spending money) isn’t as far from designing something to be addicting as most people would like to think. Hence why gaming and gambling addiction dovetail so well.

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