Midnight Suns' game director explains how XCOM's combat evolved into the strategic card system that emphasized "feeling heroic."
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They completely killed replay value because there was no way I was doing all those quests and conversations a second time.

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As soon as I realized the Skip button during conversations only skipped one line I was done with it.

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One and only one?

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Yup. Not the entire conversation, or even sections of it. Just the current line that was on the screen.

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