PS5 Pro developer verdict: ‘I didn't meet a single person that understood the po
metro.co.uk
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Enthusiasm for the PS5 Pro seems to be non-existent amongst most video game developers, with most claiming there is no need for it.
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It’s not the hardware that’s the problem. (Though again, the built in hardware decompression matters too.) It’s the PC libraries for loading being dogshit. Loading speeds on PS5 with everything identical blow doors off of PC.

And again, I already answered the question in the post you’re replying to. You can stream the much higher quality game from disk in real time.

It’s not enough for me to buy games there first, but mostly because of Steam Deck. Even though PC supports pcie4 as well, the fact that it’s a standardized hardware feature with built in hardware decompression means games can rely on proper loading bandwidth.

holy ignorance

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Didn’t digital foundry report that pc was slightly faster at loading h:fw?

DarthYoshiBoy
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They did

Patapon Enjoyer
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I think that as long as a game doesn’t use DirectStorage GPU decompression and you have a good enough CPU to compensate it should be faster.

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There was a really good interview with nixxies where they went into a lot of detail about what they did, but it was basically as you said.

Patapon Enjoyer
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“with everything identical”? Yeah if you had a low end PC it wouldn’t be very good.

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The point is that the settings don’t matter. You can’t match the load performance of the PS5 on PC.

This will likely eventually change. But right now the PS5’s storage stack actually gives cutting edge performance, and it’s what makes seamless loading screen free traversal, including fast travel anywhere, possible in current, demanding games.

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I don’t think that is true? If you had a high end nvme drive you beat ps5 load times on every port released… Since the PS5 came out?

Patapon Enjoyer
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Is that the same magical loading that Ratchet and Forbidden West DLC had that made it impossible to run anywhere else but then it came to PC where it runs better?

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