There are some real complaints to be had. I think not liking the more realistic/explicit presentation of violence is fair. I think the visceral behaviour of games does make it a different experience to the same violence you’d see in a movie.
I also think disliking Neil Druckmann as a person is valid, he has some quotes that seem snobby.
Not enjoying cinematics games in general could also be an avenue for complaints but I think none of these are explicit complaints about tLoU2
Not all directors come across that way but signalling them as a visionary suggests some slight bias.
I also don’t really understand what your trying to say above, isolating “preference” and “issues” doesn’t really make sense since issues form from preference and art is not objective.
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There are some real complaints to be had. I think not liking the more realistic/explicit presentation of violence is fair. I think the visceral behaviour of games does make it a different experience to the same violence you’d see in a movie.
I also think disliking Neil Druckmann as a person is valid, he has some quotes that seem snobby.
Not enjoying cinematics games in general could also be an avenue for complaints but I think none of these are explicit complaints about tLoU2
I mean personal preference is one thing, whilst issues are another. It doesn’t aim to not be violent or not use plenty of cutscenes.
Yeah, Druckmann is a visionary creator, they all sound like that, just gotta put up with it really.
Not all directors come across that way but signalling them as a visionary suggests some slight bias.
I also don’t really understand what your trying to say above, isolating “preference” and “issues” doesn’t really make sense since issues form from preference and art is not objective.
I didn’t say all directors come across that way, I said visionary creators do.