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Relying on hardware acceleration for FSR would make it hardware-locked, while one of the benefits of FSR is that it works on all hardware, including game consoles.

And technically, FSR is optimized for AMD hardware, but not in a way that makes it locked down to AMD unlike DLSS and Nvidia.

Personally I prefer their more open position, even though it might mean they’re not as good.

It’s just a shame that there’s such a massive difference in quality level. DLSS is so far ahead of FSR there is never a point in choosing FSR over DLSS of it’s an option for you.

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That is the better approach. If Nvidia had done that as the first though, they would be getting a “they are making it look bad on purpose” response. That would be worse than the, it only work on nvidia hardware, response from users. With Microsoft working on a D3D12 upscaling approach, every hardware provider will have a standard interface to make it look best on their hardware.

That said AMD does need to get an AI upscaler. The difference in quality is to great to hand write. At 1080p native it doesn’t matter much as most look pretty, but at higher resolutions, ie 4K, the difference is massive. And it would be best for them to have something ready for futue PS6 and Xbox next.

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