I’ve seen a lot of positive praise and sentiment for XVI even from longtime fans and I find that worrying. I finished the game and thought it was a solid 5/10 at best and was happy for it to be over. The game felt closer to Genshin Impact than it did Final Fantasy.

The music was generally quite good and the eikon battles were a fun and new take, but just about everything else I found lacking.


spoiler
  • The main story retreads themes that have been told many times and offers nothing unique. It’s clear early on we are on a quest to collect the rings of power to fight the big bad who thinks the only solution to the problem is starting over.
  • Most characters were flat and uninteresting
  • Combat was very simple and unengaging. It was simply not fun. You can only use about a quarter of the abilities you collect (not that theres many more youd find useful enough to use anyways)
  • Crafting/itemization was pointless
  • MMO-tier side quests (ironic considering XIV has some interesting ones)
  • Story format is lifted straight from XIV as all “engagement” quests (ones with the red crossed swords on the map) are the same as XIV dungeons (trash, minor boss, trash, minor boss, trash, major boss)
  • Empty world with no incentive for exploration
  • Minimal play style variety despite the different eikon flavors
  • No class system (I would have expected something listed as a “role playing game” to have some sort of class system)
  • No party system in any form

Overally, fairly worried about the franchise since so many people are over the moon as it implies we might be getting more of the above. It feels like XVI took heavy inspiration from XIV but did a worse job at the highlights of XIV (story, job/battle system) and straight up copied some of the bad parts of XIV.

Now that it’s been a few weeks, hopefully more people have finished the game. What are your thoughts?

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(No spoilers)

I enjoyed it. This game for most people will land between a 7/10 to a 9/10. The music, story, and combat were all excellent for me but make no mistake. There are deep deep flaws in this game, especially on the “rpg” side of things.

  1. Using FFXVs open world as an excuse to make this game zone based makes no sense after playing it. The benefit of zones is that you get to add dense content to these hand crafted maps but the zones in this game are far more uninteresting and dead than XV since they basically did nothing interesting with them.

  2. The party system is just horrible. Yes Torgal is a good boy and all but the parts where you had two additional party members made the game feel so much more alive. Even from a gameplay perspective they took aggro away from you and contributed dps. Having large sections of the game where you’re alone with just Torgal is so bad and even thematically makes no sense.

  3. I don’t get why they couldn’t add even basic shit like elemental advantage/disadvantage. FF7R already shows you can do this. It’s just plain lazy and using the excuse of “it makes the game harder” is baffling.

  4. Locking the hard difficulty behind NG+ is such a poor way of padding out a game. It’s already statistically proven a vast majority of players don’t even bother NG+ and locking something thing like that behind a 40 hour grind is sad. I much would’ve preferred having a hard difficulty on my first play through.

Ultimately I’ve come to terms that most of the things I don’t like in this game are design decisions they brought in from FFXIV (zones, no elemental affinity, lack of party, most side quests, etc). 95% of the things I did enjoy were game mechanics not from XIV. It’s clear to me that their approach to game design from their time as MMO devs do not compliment this game. The more they stepped away from it, the better it got. But the parts that doubled down on it were very lackluster.

Criticisms aside, this game is still a 9/10 for me and sets up good ground work for their next game. And if it makes anyone feel better here, CBU3 are usually very aware of criticisms and I’m sure they’ll address it one way or another.

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