I’ve seen a lot of positive praise and sentiment for XVI even from longtime fans and I find that worrying. I finished the game and thought it was a solid 5/10 at best and was happy for it to be over. The game felt closer to Genshin Impact than it did Final Fantasy.
The music was generally quite good and the eikon battles were a fun and new take, but just about everything else I found lacking.
Overally, fairly worried about the franchise since so many people are over the moon as it implies we might be getting more of the above. It feels like XVI took heavy inspiration from XIV but did a worse job at the highlights of XIV (story, job/battle system) and straight up copied some of the bad parts of XIV.
Now that it’s been a few weeks, hopefully more people have finished the game. What are your thoughts?
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Submissions have to be related to games
No bigotry or harassment, be civil
No excessive self-promotion
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
Mark Spoilers and NSFW
No linking to piracy
More information about the community rules can be found here and here.
(No spoilers)
I enjoyed it. This game for most people will land between a 7/10 to a 9/10. The music, story, and combat were all excellent for me but make no mistake. There are deep deep flaws in this game, especially on the “rpg” side of things.
Using FFXVs open world as an excuse to make this game zone based makes no sense after playing it. The benefit of zones is that you get to add dense content to these hand crafted maps but the zones in this game are far more uninteresting and dead than XV since they basically did nothing interesting with them.
The party system is just horrible. Yes Torgal is a good boy and all but the parts where you had two additional party members made the game feel so much more alive. Even from a gameplay perspective they took aggro away from you and contributed dps. Having large sections of the game where you’re alone with just Torgal is so bad and even thematically makes no sense.
I don’t get why they couldn’t add even basic shit like elemental advantage/disadvantage. FF7R already shows you can do this. It’s just plain lazy and using the excuse of “it makes the game harder” is baffling.
Locking the hard difficulty behind NG+ is such a poor way of padding out a game. It’s already statistically proven a vast majority of players don’t even bother NG+ and locking something thing like that behind a 40 hour grind is sad. I much would’ve preferred having a hard difficulty on my first play through.
Ultimately I’ve come to terms that most of the things I don’t like in this game are design decisions they brought in from FFXIV (zones, no elemental affinity, lack of party, most side quests, etc). 95% of the things I did enjoy were game mechanics not from XIV. It’s clear to me that their approach to game design from their time as MMO devs do not compliment this game. The more they stepped away from it, the better it got. But the parts that doubled down on it were very lackluster.
Criticisms aside, this game is still a 9/10 for me and sets up good ground work for their next game. And if it makes anyone feel better here, CBU3 are usually very aware of criticisms and I’m sure they’ll address it one way or another.