"Building games that are actually fun is going to make you the most money, that's it."
@[email protected]
link
fedilink
English
671Y

You know, they got a point. You gotta believe in the project, and when you do it properly, you will make the money back, and much more.

@[email protected]
cake
link
fedilink
English
421Y

Okay, but where’s that money coming from? Someone has to upfront pay for things. Larian are lucky, they have a majory investor that was not looking for any control, they released in early access and had runway money from previous projects to go with. They are the exception, not the rule, unfortunately.

Publishers no longer publish third parties for the most part, so everyone who isn’t a subsidiary of a large company has to find funding somewhere.

@[email protected]
link
fedilink
English
241Y

Indy studios exist and some self fund. They’re not going to be releasing AAA games, but they’re not expected to.

But yes, if you want to create the game equivalent of an MCU film, you need significant starting capital.

@[email protected]
cake
link
fedilink
English
-8
edit-2
1Y

It’s worth noting the vast gulf we are talking about here between the “self funded” indie studios and even A games, not even AA, just A.

The self funded indie game made by one person in their spare time that 200 people play (and occasionally a standout hit that 8 million people play) really isn’t under contention here. We’re talking about the responsibilities when starting a business.

We are not talking about making an AAA game, an equivalent of an MCU film (as those are limited to the deep pockets of large companies).

Most companies that aren’t making AAA games, are also taking funding because people have to make rent, and workers deserve to get paid a wage.

Enoril
link
fedilink
English
361Y

From me for example. I follow this studio and team since many years and i’ve participated to the funding of Divinity: Original Sin (DOS) more than a decade ago…

They got money from several sources but mainly because (or i should say thanks to) they delivered good products, they have being able to survive and work on BG3. Luck is not the reason, they’ve worked hard to achieve that…

@[email protected]
cake
link
fedilink
English
51Y

They have, I’ve been playing their games from their first divine divinity game. But they are still in a lucky situation, privileged from the reality that everyone else has to go through.

@[email protected]
link
fedilink
English
11Y

They worked hard for decades. They’ve been betrayed and hampered by editors in the past until kick-started. It’s not a lucky situation, they built this luck.

@[email protected]
cake
link
fedilink
English
11Y

they worked hard, they are in a lucky and privileged situation unlike almost every other company.

Consider an amazing actor or director that you respect. They worked hard, they made amazing things, and they got super lucky. Talent and hard work guarantees nothing.

@[email protected]
link
fedilink
English
101Y

You want tell me that to run a good business, one has to be able to negotiate preferable terms with investors?

@[email protected]
cake
link
fedilink
English
31Y

If the implication is that they should be negotiating better terms. Well, good luck with that. I’ve been a part of many teams involved with investor negotiations. You need their money a hell of a lot more than they need your teams risk.

@[email protected]
link
fedilink
English
21Y

I don’t say it’s easy. But if you want to make a good creative product you have to be able to keep the creative control, that is part of your job and what makes realization of creative ideas, especially on big scale, more difficult. It’s the same with other creative media like movies.

@[email protected]
cake
link
fedilink
English
31Y

I’m saying it’s not just “not easy”, it’s impossible unless you are an already established entity that has some cards to hold in negotiations.

Put yourself in the position of a new company, you’ve a great idea, a great team. How are you going to fund development in 2024?

@[email protected]
link
fedilink
English
01Y

How did Larian Studios arrived at their position?

@[email protected]
link
fedilink
English
41Y

Spending well over a decade pushing out moderately successful shovelware on consoles before crowdfunding D:OS and its sequel, which provided enough of a portfolio to attract the CCP’s money and allow for the development of BG3.

@[email protected]
link
fedilink
English
11Y

So the way is quite straight forward, do some shitty projects until you have money/reputation to do the projects you actually want.

Create a post

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Rules

1. Submissions have to be related to games

Video games, tabletop, or otherwise. Posts not related to games will be deleted.

This community is focused on games, of all kinds. Any news item or discussion should be related to gaming in some way.

2. No bigotry or harassment, be civil

No bigotry, hardline stance. Try not to get too heated when entering into a discussion or debate.

We are here to talk and discuss about one of our passions, not fight or be exposed to hate. Posts or responses that are hateful will be deleted to keep the atmosphere good. If repeatedly violated, not only will the comment be deleted but a ban will be handed out as well. We judge each case individually.

3. No excessive self-promotion

Try to keep it to 10% self-promotion / 90% other stuff in your post history.

This is to prevent people from posting for the sole purpose of promoting their own website or social media account.

4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

This community is mostly for discussion and news. Remember to search for the thing you’re submitting before posting to see if it’s already been posted.

We want to keep the quality of posts high. Therefore, memes, funny videos, low-effort posts and reposts are not allowed. We prohibit giveaways because we cannot be sure that the person holding the giveaway will actually do what they promise.

5. Mark Spoilers and NSFW

Make sure to mark your stuff or it may be removed.

No one wants to be spoiled. Therefore, always mark spoilers. Similarly mark NSFW, in case anyone is browsing in a public space or at work.

6. No linking to piracy

Don’t share it here, there are other places to find it. Discussion of piracy is fine.

We don’t want us moderators or the admins of lemmy.world to get in trouble for linking to piracy. Therefore, any link to piracy will be removed. Discussion of it is of course allowed.

Authorized Regular Threads

Related communities

PM a mod to add your own

Video games

Generic

Help and suggestions

By platform
By type
By games
Language specific
  • 1 user online
  • 211 users / day
  • 880 users / week
  • 2.32K users / month
  • 6.51K users / 6 months
  • 1 subscriber
  • 6.59K Posts
  • 133K Comments
  • Modlog