COO says coming benchmarks will show anti-piracy tech has no performance impact.

Kudos to Ars Technica to interviewing the Devil. The comments section of that post is *not *kind.

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But Huin stressed to Ars that he sees Denuvo as a positive force for the gaming community as a whole. “Anti-piracy technologies is to the benefit of the game publishers, [but also] is of benefit to the players in that it protects the [publisher’s] investment and it means the publishers can then invest in the next game,” he said. “But people typically don’t think enough of that.”

Alternatively, if everyone pirates a game that shipped with Denuvo instead of buying it, publishers will see that Denuvo is a detriment to sales, will stop putting it into their games, and your future gaming experience will increase because you won’t have shitty performance on launch day anymore.

So pirating a game that ships with Denuvo is good for consumers, and practically a moral obligation for anybody that likes video games.

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So pirating a game that ships with Denuvo is good for consumers, and practically a moral obligation for anybody that likes video games.

I think Denuvo prevents the piracy effectively enough that consumers would need to spend their money elsewhere to prove a point. Either way, developers get screwed with potential layoffs due to poor sales.

Piracy and DRM both suck. I say buy games from devs whose publishers choose not to use DRM besides say, Steam.

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