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Thanks for your reply! Those are all really good points and I range from agreeing completely or understanding wholeheartedly why you feel the way you do about the issue.
Japan’s approach to romance tropes, especially with school age people, is problematic at best. Maybe as a teen I would have fallen head over heels for it and loved most of it (except Kawakami’s plot, yuck), but I definitely had to mentally distance myself from it because it felt weird to even interact with as an adult. At least most of them progress as friends and only turn into relationships at the end (most… bleh). I don’t even remember which romance I might have picked for the final companion step, maybe I skipped the commitment altogether. A part of me fully expects P6 to do something similar and I’m less enthusiastic about that part of the game as a result.
I never thought of the UI being difficult to read and concentrate with, but I totally get it now that you’ve mentioned it. There were definitely times I had a harder time navigating menus because of how much the background moved during transitions. The design itself was committed in every aspect, but the devs could have done more to normalize some of the text or add options to tweak the animations to be less dizzying while still being visually diverse.
I need to try P3 and P4 still, they are in my backlog and I never feel the initiative to start one of them. Your remark about P5 dumbing down some of the features of those games is a little inspiring because I did like the combat and options from P5. If it’s even better in past games, I may like those even more.
Persona 1 is notoriously incredibly stupid difficult so watch a let’s play instead for that one.
As for P4 it’s on Game Pass right now and P3 is getting a remaster that’s coming out really soon and looks really good. So now would be a fantastic time to play through P4 before P3R comes out.