Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc…
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
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- Obey instance rules.
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- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
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Do i want AI to replace human voice actors? Of course not.
But there’s no universe where NPCs were ever going to have more than 3 voiced lines repeating over and over about an arrow to the knee or something.
AI would give developers almost infinite variety of inane NPC chatter to make the world more realistic. Thats probably where i would draw the line at using AI. Filling in little world details that nobody would otherwise have time/money to fill in
Or in other words, AI should add something to a game, not give the same amount of content using fewer human minds and hands
I could see someone using AI to make some incredible mods for games like Skyrim and Fallout.
They already do, via the Bandit Lines Expansion mod
https://www.nexusmods.com/skyrimspecialedition/mods/98631
There’s a few videos of people doing just that, Skyrim is a great game to test that on, since there’s so much lore within the game to feed the AI.
Only a matter of time. LLMs can already be implemented locally with less than 3GiB RAM and should be capable enough for simple dynamic inter-NPC dialogue. Not sure how much would be needed for the voice synthesis though.
The way these things go, probably less.