Former Lionhead staff walk us through the highs and lows of Fable 3's development - the threequel made in just 18 months.
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91Y

I remember playing the first two and loving them. When the third came out, I heard it wasn’t even good, so I never played.

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151Y

Honestly, I like it a lot. Interesting characters and its fun to change a whole world as a king. It is indeed worse than II but I still enjoy it.

The money=morality messaging was pretty off-putting.

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41Y

Yeah off-putting, but I feel like it made sense: when you are King/Queen you can do selfless things for little personal gain, or you can do selfish things for great monetary gain.

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71Y

Or you can buy up a bunch of real estate, get filthy rich off of rents, and finance the morally good decisions out of your own pocket, trivially breaking the core conflict of the end of the game. Seriously, I did this by accident. I just figured it would be a good idea to hoard a shitload of gold just in case, and it turned out that I was right.

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11Y

Yeah, I think it maybe have been a bit of capitalist realism leaking to it. Kind of a piece of Cyber Punk 2077 problem for me. Like they have just a little hints or theming of corrupt landlords and corporations, but no meaningful resistance or alternatives to the system.

Omega
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41Y

What was the message? Excessive taxation increases suffering. Try to find a balance or don’t. Seems like a typical medieval setup.

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31Y

I didn’t go far into it. I remember it had a rather boring start.

Also I was already a bit pissed at those few doors in Fable 2 that mostly only opened in co-op (except one or two) and had weird stuff hidden behind them that I wanted to see, and I got to one again in 3. It’s a minor thing but it may have played a part in the “fuck that game” sentiment.

Seriously, talk about tacking on and forcing a multiplayer mode into a game that is absolutely not made for it.

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11Y

My wife and enjoyed the cooperative greatly but soooo much went wrong

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