A report by the Entertainment Software Association has found that 72% of children in the US want games-related products…
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1Y

Apparently, otherwise this article wouldn’t be a thing. I also see a ton of videos where tweens show off cosmetics that cost potentially hundreds (depending on randomness), so they are obviously using mom or dad’s credit card (definitely survivorship/selection bias). My kids’ friends are getting into games like Fortnite and Roblox, so it’s not just randoms online, it’s actually happening in my middle-class area.

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31Y

A lot of factors go into that though. If the parent allows it, the child will think it is acceptable. I’ve bitched so hard about ads and season passes that my kids actively avoid them.

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41Y

Yup, and I’m worried more and more parents allow it, which puts pressure on the other kids and their parents. Just look at how lucrative Roblox is, which is targeted at kids and a very microtransaction-heavy platform.

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1Y

Thats just one of those bullshit things that will have to be a matter of willpower. They are legally allowed tk target children with their products. I have the downloads restricted on their tablets and just never approve Roblox when they ask for it. They did uninstall runescape when I gave them that tho :(

Edit: and these examples I give are just to show how easy it is to monitor without monitoring. I set this stuff up once.

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21Y

am spend less than 5 dollars on roblox avatar ._.

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