Publishing cut. Not digital store fronts. That’s likely one reason why the higher than standard cut never got pushed back on. Your choice was allowing Valve to take 30% instead of 20% but also have entire creative control over your project and not be beholden to a publisher’s demands.
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Video game news oriented community. No NanoUFO is not a bot :)
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Publishing cut. Not digital store fronts. That’s likely one reason why the higher than standard cut never got pushed back on. Your choice was allowing Valve to take 30% instead of 20% but also have entire creative control over your project and not be beholden to a publisher’s demands.
Physical sales could see as low as 10% of the sales making it to the developer. Made Steams 30% cut look likea bargain.
Fair enough, doesn’t feel like an apples to apples comparison to me but still an interesting point of reference.