Cyberpunk 2 devs say Unreal Engine is a "challenge"
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Cyberpunk 2077's lead quest designer Pawel Sasko has shared a few thoughts on the next Cyberpunk game, the mysterious "…

Article based on the interview at by The Neon Arcade at https://www.youtube.com/watch?v=4b_o5ueZRF0

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I don’t see where it’s trying to make it sound controversial. Switching game engines isn’t a “normal” thing developers usually do very often, especially after releasing such high-profile games with an in-house engine.

And with how often you see gamers demand developers “just use a different engine” to solve some specific complaint I think it’s reasonable to remind people why that isn’t usually a good idea.

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It’s not completely uncommon for a company to transition to a new engine between games when one fails to provide a sufficient solution for where they want to take the sequels.

Or just if daddy EA decides everyone needs to use Frostbite.

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