Video game workers just can't catch a break
Neshura
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82Y

Not entirely well versed in the New World Saga but from what I’ve heard and read here’s roughly what happened:

  • The dev team was developing a hardcore always-on PvP MMO, which is fine but not for everyone
  • Playtest rolls around and the devs get back player numbers you would expect for a hardcore PvP MMO
  • Speculation: the higher ups really don’t like the projected return on their investment given the abysmal (for their ideas) player numbers and force the Studio to pivot to PvE content
  • At this point the entire game has been designed around PvP and the devs now have only ~1 year to somehow shove PvE content in there
  • Launch comes and since the devs had to spend all available time on forcing in PvE content what is present is buggy and doesn’t fit the game mechanics
  • Ensue several months of panicked back and forth patching of the game by the devs, making the entire mess worse because everyone is pissed by one change or another
@[email protected]
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52Y

To be fair, a lot of the game breaking launch bugs that hurt the game for me were with PVP (specifically, the instanced wars). I do know there were others but those PVP bugs are what I’ll always remember. The lag, the broken healing, the hatchet exploit, and a few others.

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