If an indie dev stuck with PS2 style graphics they could pull off something at least on the scale of Vice City. A lot of OG GTA fans, myself included, would be thrilled to see a game like that
Even still, it’s a bit of a trick to pull off. When you make a game like GTA, you’re not really making one game. You have to make a good driving game, you have to make a good shooter, you have to make a good story.
Graphics being complex or not it’s not in a lot of indie dev’s wheelhouse to make several kinds of gameplay strongly enough that none of them feel considerably weaker when you move from one to the other during play.
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If an indie dev stuck with PS2 style graphics they could pull off something at least on the scale of Vice City. A lot of OG GTA fans, myself included, would be thrilled to see a game like that
Even still, it’s a bit of a trick to pull off. When you make a game like GTA, you’re not really making one game. You have to make a good driving game, you have to make a good shooter, you have to make a good story.
Graphics being complex or not it’s not in a lot of indie dev’s wheelhouse to make several kinds of gameplay strongly enough that none of them feel considerably weaker when you move from one to the other during play.