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Oh, like PC games in 2001 weren’t just like that as well. This isn’t a platform thing, this is a development cost vs budget vs technology interplay.
So yeah, PC games were just like that, too, except back then the console ports were much, much worse than they are now, so that part also sucked.
You have just reiterated what I have just said.
Then you either expressed it confusingly or you aren’t understanding my reply. Because it sure sounded like you were saying modern PC game design tropes were console-specific back in the early 2000s and that’s why you don’t remember grindy games existing back then.