Love's got nothing to do with it.
@[email protected]
link
fedilink
English
171Y

Ideally AI could be used to reduce the amount of work required to produce AAA assets, and allow that time to go back into quest design and world building. Or just reduce development time so we can get great games more often.

snooggums
link
fedilink
81Y

Yeah, another tool like licensing a game engine or procedurally generated content. It will still require a lot of review and revision, custom work to overcome edge cases, and direction to meet your goals.

@[email protected]
link
fedilink
English
21Y

Yeah, it will never replace 100% of labor, but even reducing it by a bit adds up, and this could be a substantial amount.

snooggums
link
fedilink
31Y

Just like automating a agriculture, manufacturing, photography, and food production.

The biggest issue is that due to how capitalism works the reduction in labor effort means people lose out on income instead of society as a whole benefiting through being able to have more free time.

@[email protected]
link
fedilink
English
71Y

What AAA studio managers hear:

“So you mean I only need two devs now to do the work of 10? Sounds great!”

“And no, we’re not going to lower the price of our games.”

Create a post

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

  • 1 user online
  • 186 users / day
  • 791 users / week
  • 2.3K users / month
  • 6.32K users / 6 months
  • 1 subscriber
  • 4.88K Posts
  • 101K Comments
  • Modlog