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Cake day: Aug 16, 2023

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I mean, modern games are many times more complex so the idea of putting out a “finished” game these days is more like “this is an acceptable level of bugs/most players won’t hit this.” The problem is that the acceptable level has shifted way too fucking far in the wrong direction to the point where in some cases we’re barely getting an alpha, much less a beta. In general, I have no problem with companies putting out good games that get better, like tuning for performance so you get better FPS, it’s player on lower spec machines, etc. I don’t like the idea of paying to be a beta tester for two years, and not getting the good game until way later.


I think the initial idea of like “I have a great idea but don’t have the capital to get it off of the ground” is a decent argument for public companies, or in the case where employees are shareholders and thus reap reward when companies are successful, but I think these are both mostly antiquated notions and the ills of how public companies are today are a net-loss, and there are generally better ways to accomplish both of these things.

Especially in tech, it’s entirely common to charge nothing, make no money and burn investment money until they end up either so dominant they essentially have monopoly power (think: Amazon) or that the business plan is reach critical mass and hopefully sell. And then the very notion that every business has to grow forever leads to rather perverse incentives. Again, especially if you look at tech, basically all of the FAANG companies used to be a lot better/nicer until some critical mass is hit and then they have to enshittify everything.


I think this is the difference between private/public companies. They don’t have to deal with the “growth at all costs” mindset that plague public companies.


They wouldn’t have nearly as many problems as they did if they waited another 6 months for the initial release. I have a pc with a 1060 card, and I bought it relatively soon after launch, and it was extremely buggy, and I could barely play even at low settings. I made it maybe a 1/3 into the game before I just gave up and decided to wait until it was improved. I just installed again last week and started another play through, and even pre-2.0 it was markedly better and I could get a consistent 30+ fps on medium.

That’s I think the issue. 2.0 obviously contains many more bug fixes, but that’s not really what that release is about and it’s been past just playable for a long time. I actually really like the idea of 2.0, which is not really a bug fix but rethink of some gameplay mechanics that make a lot of sense. Like, it was always infuriating that the best armored clothes in the game often looked absolutely stupid, so I like them making clothing pretty much just cosmetic, and then moving armor to the ripperdoc upgrades. Sure, they could have probably figured that out for 1.0, but once things get into player hands you are always going to learn something. Conversely, Skryim has shipped on every platform with a screen practically and ships every time with the same garbage ass inventory system from 2011.

So yeah, they (the whole industry) should be releasing games that are fully baked, but I really don’t mind the idea that they’re going to take a game and iterate on it more like a platform. I could see Cyberpunk being something I’m still playing in 10 years as long as they keep adding content and iterating, in much the same way that people are still playing the shit out of GTAV.