Thank you! I used Monogame and it was interesting experience trying out framework instead of engine. As a long time Unity dev I liked the full freedom with framework and liked creating everything myself. It is probably not best fit for beginners but for someone with C# experience it is something that I would recommend.
Yeah, that is my current approach, the code is open source, but assets needs to be bought (that’s how for example Doom is “opensource”). There are many ways to do open source and I guess I need to find out what is best way for me.
Examples of different types of open source games: https://en.wikipedia.org/wiki/List_of_open-source_video_games
@B0NK3RS Thanks for sharing!
Thanks for sharing! I will post there as well in the future!