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Joined 1Y ago
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Cake day: Jul 15, 2023

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That’s not a financial decision. That’s just them lacking technical expertise. And let’s be real - the S is not some kind of potato. It’s perfectly capable. You need ever so slightly less detailed 3D models and textures than on the X but I don’t remember this being a huge issue during the PS4 generation.


Not having lots of SKUs and a user-managed OS is kinda what the console experience is about. Steam OS does not deliver a console experience. Steam Deck kinda does (except not really), but Steam OS is just a part of that.


MS has sold more S than X, according to a quick google. Not sure why you’d want to port a game to Xbox Series X without making the game playable on S.


Dude. You played an RPG in spite of the story. There are better dhooters out there. Go play those instead



It does seem to be the best one, although CPU parallelism seems awful. No one wants to use CryEngine, and Godot and Unity is only used by indies