e.g., starfield would’ve been a very different game had you been able to fly space -> surface, and had there been vehicles to do actual exploring with
it would’ve completely changed the way the game plays, and opened up new possibilities for design. it also would’ve removed many of the oft-criticized loading screens and made the whole experience flow better.
but they can’t do any of that, because the engine isn’t good enough to support it.
sometimes you can’t make a choice because the engine says no
Bethesda can’t improve because they keep catering for the lowest common denominator
even in your ideal world where they perfect the world, quests and characters, tes 6 is still going to suck if core gameplay plays the same as skyrim, which played the same as oblivion
they can’t improve that core gameplay without a better engine
new vegas and london are popular in the same way 1 and 2 are popular, which is “not mainstream enough to sustain a studio like bethesda”.
the average player doesn’t care about crunchy rpg systems. they do care if the core gameplay would’ve been outdated in 2010.
bethesda doesn’t seem to be able to improve the core gameplay because the engine can’t cope.
even if you fixed the writing and tossed out the awful procedural generation in favor of hand-crafted environments, at it heart it’s still going to play like a stripped down borderlands 1
josh sawyer has said their engine has the best content creation pipeline he’s worked with, which is probably why they’re reluctant to give it up
but surely at this point they have to be doing something in the background to move to a different one. i seriously doubt they didn’t try to get space-to-surface flight working, but evidently the engine didn’t let them…which is more or less the same story as every other time they’ve tried to break out of the mold they’ve carved for themselves. it always ends up a janky mess.
whenever they build out actual new mechanics for the engine, like the settlement building in fo4, or the space flight in starfield, they’re always just grafted on, rather than being interwoven with existing systems.
video
can’t answer for wow but i imagine the change is similar for runescape, where