Remnant From the Ashes: They call it a Souls-like with guns, I’m not sure I totally agree, but there are similarities with the checkpoints and NG+ mechanic. It’s a shortish game. Plays well in coop, and is made tomplay through a few times as levels are procedurally generated. The second game is out now, but there are still players on this.
Astral Ascent: Kind of a rogue-like action platformer, the game seems straightforward at the beginning but as you try new runs and unlock more skills there is a very deep build and progression system where you can get super powerful and the screen goes wacky. Also the music and atmosphere is top notch. Oh it’s only just been released, but it has been in early access for +6 months, so sorry, not sorry.
Can you give me some tips?
I’ve come back to this game to give it another shot since it was originally released, I never really enjoyed it or got past the first entry into the future.
This time round I’ve just gained access to the prehistoric world, although I’m not sure I should visit here yet, and I have got parts of the Masamune sword, I beat the two kids recently, but I’m basically lost and without a quest log in game I don’t know what ime supposed to be doing next, any ideas?
The best and I mean BEST play through to do is what’s called The Possible Trinity, it involves playing GTA IV and it’s 2 expansions, The Ballad of Gay Tony and The Lost and the Dammed missions in a specific chronological order.
It really makes the excellent writing standout and is like being part of an interactive drama series that’s like The Sopranos and The Wire.
https://gtaforums.com/topic/430301-the-possible-trinity/
It’s my favourite gaming memory ever.
Just finished off Shadowrun: Hong Kong, it was a really well written story and the RPG mechanics are easy to pick up, the game has some funny UX choices but I could deal with it, and there’s tons of content on the Steam Workshop like extra campaigns.
I’m also starting Divinity Original Sin: Enhanced Edition, I played the first release of this when it originally came out and didn’t really enjoy it, but I’m excited by the Baldur’s Gate III release coming soon, so I thought I’d give a Larian game another go, it’s been interesting getting back into it and it’s going well so far.
Don’t make the same mistake I did and think you can specialise in Spear only.
I didn’t realise the game was all about the different bows and element types.
Spear is really only good for a few sneak attacks and finishing off weakened robots, but you won’t be doing much sneaking about with the spear especially against packs and large robots.
Too Human
The development of it made the game not live up to it’s hype, but it was still a really playable ARPG.
I really enjoyed the control scheme too which used two joysticks for combat, instead of the buttons, the idea was to put less stress on the player over long gaming sessions and I think they got very close to that. It’s a shame no other games followed that control scheme
I loved the timed dialogue system in it, I can understand why people would hate that, but I think it really put the pressure on a game mechanic that’s usually pretty stale.
I really enjoyed the game and I think it’s one serious weakness was the RPG dice role combat being applied to a skill based combat system, if you can target with the mouse/controller you shouldn’t have to worry about hitting a target and damage rolls as much as they did.
I followed a guide to use pistols and it was excellent.
It’s a cool game, took me a long time to get into the groove with it, and I have to say most of the time the humour really landed flat with me and broke the immersion and enjoyment of the game.
If you’re finding yourself dying a lot, be aware that this game more than most has a very specific levelling path to follow.
By that I mean you will struggle to kill anything over 2 levels from you until you are in the later game, and I think it’s impossible to over level.
If you find one fight too hard circle back and try another path, the combat may be more your level