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Joined 2Y ago
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Cake day: Jun 21, 2023

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Worked great on a humble ps5. Might be the way to go for this title.

Game has a really cool castle but once you get over that it kinda falls into repetitive open world stuff.

I would have liked more of a focus on class stuff, though to be fair I’m not sure if that would have been fun long term. Outside the class missions is doesn’t feel enough like a school. Sneaking around at night doesn’t have the same tenseness as the novels if there is no one looking for you.

I would be interested in a sequel if they can figure that out.


Both are so high because they are well known properties with long term fans.

Popularity sells.


It’s an ok game.

Had a few plot points in the UC quest line that were cool. I liked that zero g casino fight.

Inventory management was shit, but that’s pretty common to the creater.

Base building didn’t really interest me in Fallout 4, and didn’t do much for me here either. The crafting was weird. I don’t like using my combat feats to make better sandwiches.

The ship customization was cool, but since you are just jumping to your destination it didn’t matter much for my playthrough.

The proc gen planets were predictably empty feeling. I was worried about that after they said they were putting 1000 in. No way they could hand generate enough content to fill that, which was their strength in The Elder Scrolls.

I suspect they got caught up in the No Man’s Sky hype and forgot to use their core strengths. Combine this with not enough innovation on their weaknesses and it was mid.

If they would have done an Expanse scale game, set within our solar system, where you had 2 large terrestrial planets, a number of asteroid bases, and kept their scale in check they may have been able to pull it off. But it felt just too stretched out.

I think that 7/10 review guy was right.


This is true, it can really throw off the tone. But for a game that is supposed to be about going to school, it didn’t really feel like it.

Maybe they did try it and had to drop it because it wasn’t fun. Not sure.


I absolutely liked the castle, was very cool, but aside from a few story missions it didn’t feel like you were in school.

You can run around at night without issue, didn’t have to attend certain classes until you wanted. Maybe some more persona style social simulation aspects mixed in would help. Idk.


This is where I was. Decent game, just lost interest after like 2 weeks. There was a bit too much fishing around in the inventory and clicking through menus.

There were definitely a few cool moments in it, but I think they got to engrossed in the procgen planets to really give it all that handcrafted feel. Having 1000 planets forced the content to be too spread out. And other games have been out for years that handle the procgen better.

7/10 review guy was right. Decent game with some cool parts, but also a lot of issues and annoyances.


It’s not a principled stance, it’s simple economics.

They already take 30 percent of sales.

It is a benefit to them to put whatever will guarantee more sales, and a couple cents from an ad impression is just going to get in the way of that goal.