I picked up cyberpunk last summer (finally) and while it’s visually stunning and fairly immersive, I had some game breaking bugs where I had to reload several hours beforehand and redo certain missions until they triggered properly. Not once, but several times. And I didn’t even mod anything.
I think my favorite was fast traveling with Claire, ending up in the sky and falling out of the truck. Reloaded, did the mission again only to splatter myself and die because I got shot out of the truck. Third time she wouldn’t stop driving around the block. I let it go for a good half hour just to see if it would end but it never did. Eventually the AI just kept driving into the wall of a building. Reloaded….again.
There were a lot of others but that took me all afternoon just to finish that one race. I had probably a dozen similar issues throughout my playthrough and it really tanked my enthusiasm for the game. I’ll finish it eventually.
Sometimes the afflictions didn’t trigger properly like accidentally healing an enemy because decay was applied same turn etc. also turn order and initiative is impossible to predict. In a 4 person co-op game there must always be an alternating turn order regardless of number of players. So basically we’ve had players skipped for two whole rounds because the AI gets to go again. It’s fairly consistent in that regard. It’s frustrating because it’s usually a different person each session that just gets entirely skipped over for almost the entire fight.
And to be honest, I liked the action/bonus action mechanic as it makes the turns go faster. We just did a 4 player bg3 campaign earlier this year and the fights went way faster.
And the crafting mechanic has a high learning curve.
I did find the physical/magic armor mechanic different. I don’t have any real opinion either way with it.
With budget pre builts, you’re usually sacrificing performance to an extent of cheap power supplys (that can blow up) and a tier or two lesser graphics unit for the same price as you would building it yourself.
Honestly, if you’re happy with the performance the steam deck provides then you should stick with that long enough to either realize your need for a purpose built desktop, or put it in a gen 2 steam deck down the road.
I feel like in comparison to Starfield, ES6 should be smaller and more compact which should alleviate a lot of the other complaints I’ve seen.
At this point the hype alone will sell it. There may be some apprehensive players since starfield, but I don’t think it’ll impact them too much.
Also elder scrolls being their big IP, they kind of don’t have the wiggle room to screw this up.
That and the “We don’t discuss wages.” remark. Screw that mentality. And from what Madison wrote, If promissory estoppel is a thing in Canada, then it sounds like she had a strong case. Especially if there was any paperwork.
There’s tons of shit they could get LMG for. But it seems that they intentionally hired people that don’t know any better, and it’s no real fault of their own since they just are appearing to use predatory hiring processes. It’s ridiculous to think everyone young should know employment law.
It’s wild, I don’t remember the Witcher 3 being anywhere near this bad. I had my own issues in that game regarding the combat and some bs moments that made me reload and lose an hour because I was dumb and didn’t quick save, but cyberpunk doesn’t even feel like a cdpr game. Which is good in some ways I guess that they were able to break their own mold.
Idk, there’s just a bunch of little issues still. But if this is what it’s like 4 years later I can’t even imagine what it was like at launch.