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Joined 1Y ago
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Cake day: Jul 27, 2023

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Oh, make no mistake; prior FS games have no modding support. In fact, they encrypt the all game files with RSA nowadays (which is awful for read speeds because RSA is slow but whatever). Current modding support is based off of a robust reverse engineering community that’s documented most of the file formats and a significant portion of the important code. And that’s while contending with Arxan which, while not as awful as Denuvo, still impedes RE. They’d basically have to implement something as draconian as Denuvo to make things more difficult than they are.


I’ve worked closely with the people that do reverse engineering and such for FromSoft games and I can damn near guarantee that any PSN requirement would be ripped out pretty quickly. At worst they might tie it to online features. My real worry is exclusivity, timed or otherwise.


Honestly, after DOS2, I’d play a Larian game in any setting just based on them being the devs - and that goes double after BG3. Their handle on storytelling and environments is so good I’d trust it would be enjoyable even in a setting I’m not interested in.


I’ve found it depends a lot on the game. In CP2077, DLSS+frame gen looks great to me with full raytracing enabled. But in The Witcher 3, I found frame gen to cause a lot of artifacts, and in PvP games I wouldn’t use regular DLSS/FSR. In general I’ve found the quality preset in DLSS to be mostly indistinguishable from native on 3440x1440, and I’m excited to try FSR 3 when I get the chance.


I was even kind of interested, but then I got further in the main quest and figured out what the ending is…

Then I felt like there was no point to anything I did.


It’s a way to detect which way the stick is pointing using magnets. It’s way more accurate and incredibly reliable.