I’m ok with how Valve is doing things right now. If they followed the same path of EA, Blizzard, and every other big developer from the 90s/00s we’d be on HL5, L4D9 Left for Deadest, TF 3 but it’s a live service on season 15 and constant price increases on the season passes.
Let them experiment and dip their toes into new game types.
Exactly! I especially like your point about T2. I don’t think it’s wrong to put a lot of money behind a AAA game, but there needs to always be a balance weighted toward the creative/entertainment value (whether it’s innovative game mechanics or story driven).
Once that balance shifts to the business side by focusing on recouping the investment is when a project is at risk for not being received well.
I think all gamers are ok with studios making a profit on their games, but don’t try to fleece us.
There are too many breakout indie hits developed by one person or a small team that prove this isn’t true across the industry.
AAA development may be that way because there are higher expectations, just like blockbuster movies invest heavily in special effects and A-list celebs. But at the end of the day gamers just want to be entertained.
Don’t remake it like FF7. Keep the isometric view, add quality of life features, optimize the grind for modern audience, update graphics, add voice actors if desired.
Not every thing needs to be remade to look like modern Final Fantasy. I love the sprite age of FF games and think there’s a good opportunity here.
The way I see it: PC has a high upfront cost with minimal maintenance/upgrade cost to continue using it with newer releases for years.
Consoles have a cheaper upfront cost but no maintenance/upgrade. Once it’s obsolete (as determined by the industry, not the owner) then you are forced to buy a new console for new releases.
For me, in practice, I know for a fact that I have spent less on my PC components and games than I would if I wanted the same experience on a console.