If anyone else, like me, doesn’t know what a ‘live service game’ is, this is the definition from the article:
The survey defines live services as any regular update cadence planned for a game.
The report notes that traditional game development is two-three years long, while live production is more than five years.
If anyone has a simpler and more succinct definition, please do share ❤️
Also very succinct and to the point, thank you! 😊👌