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Cake day: May 29, 2025

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It’s good to know this thirty year old game will be ten in a couple of months. I love it, but I absolutely have never beat it because I cannot get past the fkin dummy! I have tried three times, three separate times. I gave up and just figure I can acknowledge a game is good, while being absolutely unable to beat it.


I have absolutely no idea how you did it! My hands gave out. I mean I was literally hurting. I said no game should be physically hurting me if it’s not DDR and I am not poorly stomping my way through the rhythm =P! So yeah, I stopped playing. That’s when I decided to reach out, because I couldn’t imagine I was the only one with this issue. More power to you if you stuck with it. Get that gold for the both of us =)


I am not sure if you even keep playing games like that but often it’s those ones that end up having to get returned. Which is such a bummer, because it so easily could be solved. Most times when you reach out to the company though (or devs, which ever) unless it’s a really small team they will typically ignore your requests. Any time I have had accessibility requests, without hesitation smaller teams have implemented them almost immediately. Likewise they’ve asked if there is anything else that I might need. I know we’re getting better at accommodating people, but there are still people who believe you can just “get gud” and work through these problems. When in actuality, they game-ending experiences. Which really sucks. Thanks for sharing by the by =)


I sadly have little interest in watching things about Hades as because I am so burnt out from asking for accessibility assistance (I actually think I did it multiple times in case they didn’t catch it) and I am just frustrated with them as a whole and this post reignited it. But I am glad that they got what they wanted because Greek mythology is expansive. I think someone else will be happy about it. I just think I realized I feel relatively “done” with the company as a whole =/!


My partner has a rare type of colorblindness that makes certain comfy games completely unplayable. I wanna scream at the screen, because I wish that it were easier in this life to make things more accessible for all people in general. I sit in the same camp with you, the more the merrier when it comes to support. I get sad when I open a game, and I see nothing (cause the first thing I do is always check the options). I tend to not buy games with certain things like flashy effects, qtes, or a need for fast reflects. As you can tell, I’m not PVE-er =P!


To be honest, I get what you’re saying here although I’ve played all their games. I think of the bunch I disliked Bastion the most. It felt like an empty PSX game. I liked Transistor, but the catch is that it needed to be played pretty much surrounding their pause-the-battle technique which was okay but it really kind of sucks to me whenever I have any game use this technique. I would have much rather it had been a full turn-based game. I like turn-based games though. There is some viking game that plays like a janky-table top where it’s semi-turnbased and it was absolutely awful for it.

Mind you, I like Transistor due to its story. Which I think is the same reason why I liked Pyre. The setting, it was quite nice and if I could remove the mini-games from the game I would. Hades, I liked because they took characters the size of tic-tacs and turned them into three-dimensional beings. That was quite nice. They played on a lot of anime tropes. The gameplay was good, but it was a bit too challenging for me. I dropped it relatively early due to this. I pretty much sit in the same camp now. I wondered if maybe I had aged out of their target audience but I will probably never play one of their games again. It’s just not my bag.


To be honest, I felt like Hades was like GOOFILY sexual. But I get why it works for most people. I just was like…wut!? People are horny for Hades folks, including my sibby. So like, it works. I just don’t play games for that kind of stuff is all. I also liked their art more when it was air-brushy over the hard comic lines. Which is kind of crazy, because I like comic book art. It’s just like…too much for me. My sibby grabbed Hades 2 and I can’t bring myself to play it.

Also they’re assholes of accessibility. It’s so hard to play Hades because outside of the gauntlets you’ve gotta mash buttons to get through the whole damn thing. I know I am not the only one who’s written to them about this, but they never gave a shit about it. I figured I was pretty much done with them because I have had such positive responses from so many indie developers on accessibility options. Which I think to be absolutely honest, should be a standard for games with larger budgets. Which they for sure had, as far as indie games go. eh.

That was a rant and a half.


To be honest, I think they only made a sequel to Hades because it was so popular. I actually quite like that they create new universes every game. I also like the core gameplay of Pyre (not so much the mini-games) unlike most people. It sort of feels like Ballmasterz turned into a super cereal game to me. It probably inspired the show, which ever came first.


I’ve never had that problem myself either. I took a break there for quite some time with my gaming but I did grow up with it, and I have returned to it. I can’t think of a time when I have played a game - even a story based one, and liked it and haven’t returned to it at least once more. I think I’ve noticed though, I am kind of a gaming minority. I think the funniest thing I can say about games is that back when I played with a big rowdy group of guys a game would last however long it lasted because the guys would fight and swap for whoever was controlling the character and we’d play that shit into the ground regardless of how long a game was. The last system I had was a PS2, so idk but I knew a lot of complaints started coming out PS3 era. Snap even was a game that we played like crazy. I had a friend who had a N64, and Pokemon was so hot! And we’d all just sit there and see if we could do “perfect” runs even though it was pretty much the same game over and over again.

Speaking of trends, I mean I guess these things have always existed but I think the PS3 began the genre my girlfriend lovingly describes as “penis games” which have hyper-masculine protagonist smashing the shit out of everything with dynamic lighting. I don’t mean to offend anyone with this, but the trend is still here (I am just guessing it’s Unreal graphics). I know it existed before the PS3, but it really took off then and was part of what actually turned me off of gaming as a whole.


Thank god! I know a lot of gamers still hug their consoles, but I haven’t had one since ninety dickety two, and I figured at least I could watch the pretty game if I couldn’t play it. Because I am not about to grab a console for one game =P!

Thank you by the by! It was super sweet to pass this along =)

***Oooo, looks like Nausicaa-ZoE!


It’s quite funny that Strange Scaffolding seems to embrace uncertainty with er…uncertainty. As in, they keep things explicitly contract based in order to keep people from expending too much time and energy into a singular project. I’ve always thought of contract work as something rockier due to taxes, benefits, etc. I think though, they’re just ahead of the curb and if they’re successful enough more power to them. Clearly something is a bit amiss though, if the head of the place can’t afford a ticket to GDC. I do like however, that they showed up to socialize regardless. Which is pretty much the main reason to show up to one of these anyways.


I also remember when people would constantly say that games were too short. I didn’t play them at the time, but there was a period when everyone was complaining about waiting for a long time for games - paying a lot for a game, and then finishing it in 5-7 hours and never playing it again.


Get out! I was thinking lately that I wish they would (re)release all of their games again so I can finally play the damn game with the bird-dog. A long time ago, a friend showed me a trailer for that game before it came out. I missed it, and maybe with them releasing a new game they might consider putting the old ones up for funding? I don’t care how awful the controls or the ai is, their games blow my mind, just like you said =)! Thanks for the heads up! I wonder if it’ll end up being an Playstation exclusive, or if they’ll open the channels up a bit more?


I mean, I am all for failure as a whole. Cause it really is true what they say about the growth being in the action of failure. I also like tactics, but I like to have the space to think on the tactics I am enduring. I think it’s cool that a game introduced that in a very action-oriented way. There seems to be a lot of creativity in the creatures as well, which I like. I will say as I get older my reaction time has lessened even worse than I’d say it originally was. I never played shooters or anything, although I had friends go ham on them. I think perhaps it might be an incongruity with what I want out of a game with swords x boss battles. The game I think of when I think of big papa boss battles is Shadow of the Colossus. Cause it’s pretty much the only one I have ever played like that. I feel the game though, while exciting, is actually pretty slowly paced. Which makes it more accessible to me. Most “sword” games though, I want to play like a dumb-dumb. I wanna hack, slash, and feel all powerful. Smash everything in sight (Dynasty Warriors). I think the two clashing might also be making it difficult for me to pick it up.

But I guess the third thing is that pretty much any time I have grabbed a game that is hyper popular nowadays I don’t really seem to like it much. That might be an age thing too, idk. Might be a lot of things, but I generally think I might not be the audience for most AAA games. In fact, I know I am not =P!


I think of the lot of them the two that would be the most interesting to me would be Dark Souls and Elden Ring. I didn’t have an X-box and I left gaming for quite some time. So I didn’t even know about any of these games until I came back. I like the idea of sneaking around a castle slowly. I liked it in Ico at least. So I figured it might be like that. Idk too much about it though.


I love Yahtzee and have since a hundred years back when a friend introduced me to him via…Amnesia or something like that (then had me play his bomb ass adventure game - the first one I ever played). I am so thankful that he posted a video on this. Cause these modern games going hard on timing based hyper-tough combat have pretty much made the inaccessible to me. Everyone has gone gaga over these modern souls-like games. I just don’t think I have the brain for quick responsive reactions. That’s okay, cause not every game is made for everyone. I do however love bigguns, body horror and phantasms. I have seen the majestic and creepy things in games like Elden Ring, and would love to smash the hey out of them. I just don’t think there’s a chance I could ever “get gud” enough to play to the expected parameters of this type of game when I can’t even do quick time events right. First mil to the person who can bring Soulslikes to the common man! Until then, I’ll play my turn-based clicky games with a dumb smile.


That’s exactly how I feel actually. No worries, I hope you like it =)! The music is made by the Stardew Valley guy. It’s really such a cute game.



Ty poop, I love your name btw =) This game goes on sale for five bucks all the time if you’re not a buy it at full price kind of person. It really is a great game though, I think it’s one of my most played as a whole. It works great on both a controller, as well as a mouse and keyboard. It’s really a wonderful little journey as long as you’re okay with abstract and crunchy graphics =)


I will look into these, thanks for the post. I just wanted to throw a game I love that’s indie into the mix. It’s got over a hundred reviews, but it’s not rolling in reviews as a whole. Intergalactic Fishing is a really fun game that I tell everyone I know who games to play because I loved it so much. It’s a little goofy game, and I have played it in a variety of ways. It’s very calming, and equally it’s very manageable as you can alter the time of day easily instead of forever grinding to catch all the fish. I should probably put together a list of games at some point myself. Cause I like some weirduns =)!

Wanted to sneak back and suggest people also check out Wilderplace. It is a puzzle game with hand-drawn graphics where you play as an elementalist who needs to alter the location of trickster like spirits to maneuver through the map. The game is turn-based, however the time in which the character can contain the spirits is limited per type. It’s really cute, and I think it flew drastically under the radar.