I tried to get into Fallout 4 for the second or third time recently, and have just given up, and uninstalled it. It’s the simplified dialogue that ultimately robs it of any meaning for me. Nobody has anything very interesting to say, and the player just has a few one-word prompts to respond with. I don’t suppose that’s any different in Fallout: London? I imagine they’d have had to go to unreasonable lengths to change it.
Hadn’t played any of these games until recently; picked up the remastered series on sale, and spent months playing through Yakuza 0. Really enjoyed the setting, the characters, the drama, the humorous substories and fun little minigames.
I finally decided to stop hitting the batting cages and move on to Kiwami, which I’ve just started. Loving it so far, although Majima seems to have gone quite mad in the intervening years. Looking forward to a long career of singing karaoke, racing RC cars, and swinging motorcycles around.
I hated Myst as a kid. Not just because I disliked the gameplay, but because its inexplicable popularity heralded a shift in the adventure game market. Instead of more Sierra or LucasArts-type games, there were, for years, scads of shitty, boring Myst-likes.