Sorta. It’s so loosely connected to the Dragon Slayer and contains almost no reference back to anyone before Trails actually started in 2004. Yes, I know, these are the origins, but saying “it’s not just any JRPG” makes it sound like the preceding series would be relevant to Trails too. I would say that the only games that you’ll ever see meaningful references to would be the Gagharv trilogy, but even then, not canon to Trails.
I think the more impressive thing is that Falcom has been making RPGs since before “JRPG” was a used term. Before Dragon Warrior/Dragon Quest and Final Fantasy ever took the stage.
Either way, loving the remake, it’s truly one of the most faithful remakes of any games I’ve ever seen, regardless of genre. It’s insane that at a glance I recognize literally every area compared to the original.
Yeah the reason for the naming is that the original games were Trails in the Sky FC (First Chapter) and SC (Second Chapter) because it was supposed to be one game. And the scope of the story got so huge that it would never have been reasonable to release it as just a single game. FC was a 40-60 hour game while SC was 60-80 hours.
The 20 hour gap on each is really how much a player dug in because nearly every single NPC has their own story going on in the sidelines and some people (myself included) actually end up following them all at every story transition. They reoccur throughout this game and later games too, so the attention to detail to keep an these things happening is fairly incredible.
To further answer your original question though, FC really does need SC to get a satisfying end, but FC is a beloved entry anyhow from all the world building it provides.
The series is currently 12 games and will be 13 soon. That’s 4 major story arcs that all connect, get referenced, have some reappearing characters and talk of those past events, etc. In comparison to more well known JRPG series, it’s not like Final Fantasy or Dragon Quest because this is not an anthology series.
There have been many games delisted over the years. That doesn’t mean they are deleted from your account. Prime example is Prey (2006): it had a lot of music in it they had to license from large publishers and when that license expired, they no longer could sell it. They then delisted it in 2009. You can still get the code for Steam on places like eBay, activate it, and download it. It’s very very rare that a game is both delisted and purged from CDNs. And in those cases it’s because of malware or other suspicious activity (like undisclosed crypto mining, etc IIRC).
2 months ago I would have been curious why. But since finishing E33, I then binged all of NieR and I wholeheartedly agree now. I’d probably pay any price for another Sandfall game now too. As well as for any Trails/Kiseki game, but that’s literally it.
As much as I adore games like Witcher 3, CDPR needs to prove themselves all over again with Witcher 4 after the misfire launch of CP2077.
And I also loved FF7 Rebirth, it was almost a perfect game for me, but SquEnix really needs to make the impossible perfect game for the trilogy itself to make this journey feel worth it, so I’m so damn cautiously optimistic about the final game.
I never finished Signalis myself but it’s a pretty interesting game. One that I always suggest but never see much anywhere is a game I got on Humble a few years back called MO: Astray. Seems really simple initially but has a really interesting way of narrating the story that I don’t want to go further into.
The man is an actual genius, I can’t believe how varied the OST is, from operatic, to jazz, etc, every track just works. He is at the same level of genius we all felt about Mick Gordon on his Doom OSTs, and maybe better. I know I’m dealing with recency bias, but this is one of my favorite games of all time already, and probably my #1 for OST.
The most? Nah. Yes they’re fairly friendly to modders, but there’s been other cases of publishers going way out of their way to embrace a modder or mod group. I can think of one right now where a massive localization mod team actually had their work used as the basis of the official Western release of a game.
Made my jump to Arch (btw) a couple of years ago and haven’t really looked back. I have Win10 as a second boot option, but that’s reserved specifically for Game Pass and VR, but it’s very rare I boot it. Don’t care to upgrade even after EOL, and I’d never recommend Arch to anyone but the most comfortable with Linux, but it’s been a great option for me.
Never played Emperor’s Tomb, though I think I have it. I’ve played Last Crusade, Fate of Atlantis, and Infernal Machine, but never really kept up with anything after. Do you know how this compares to Infernal Machine? Loved that game but it was brutal and made me question my sanity repeatedly for continuing.
While I get that yes it’s often a money grab, especially when it’s a remaster of a game that’s less than 10 years old (sometimes less than 5 years), there are times where it’s completely valid and justifiable.
Let’s just look at the very recent Trails in the Sky 1st Chapter release. Yeah we could probably just call this a remake, but in this case it’s such a faithful recreation of the original, it’s like playing that original all over again. But this fixes the accessibility issue this first trilogy has in that the only way to play it in English is either: PSP, Vita, or 2014 PC release. No modern console can play it, and it’s a very important story arc. Now us rabid Trails fans can pretty unanimously say where the best starting point of the series is.