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Cake day: Jun 16, 2023

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Except that’s not the case according to the Flight Simulator 2024 FAQ

For any content you purchased outside of the simulator, the Community Folder will continue to work as it did in MSFS 2020. Any content in your MSFS 2020 Community Folder can simply be copied over to the new MSFS 2024 Community Folder, and the vast majority of that content should work in MSFS 2024. For any content you purchased in the Marketplace in MSFS 2020, that content will show up as owned in the Content Manager (in MSFS 2024 called “My Library”) at launch for you to use in MSFS 2024, and the vast majority of that content should work in MSFS 2024. This availability does not require developers to sign off on their content.


Maybe look in the settings. There is a hotkey option to save the last X amount of time (where X can be customized)


As someone just finishing up a first playthrough of The Outer Worlds, I might have to watch for a Starfield sale.


…okay, but how is Quest 3 usage not the same as Index usage? I’m not sure the comparison really makes sense.


Been playing through Stardew. The wiki is a godsend


Cyberpunk had some really strong characters/acting/writing. I’m finding it hard to get excited by other games lately because they just don’t measure up the same.


1% lows below 30 is what I call unplayable. Consistent 30 is my absolute minimum.

That’s fine for you to feel that way. I’m just saying that Tears of the Kingdom was Exceptionally well received, despite it running around 30fps with huge dips in performance during some gameplay. It is evident that some gamers (perhaps console/mobile gamers more so) are less sensitive to lower frame rates and dips in performance.

In fact, 1% lows below 30 would disqualify almost any other game from even being rated playable by valve. But having cyberpunk run on the steam deck when it doesn’t run on a PS4 is a good sales pitch, so it’s clear why they verified it.

Their verification page seems to show what they are looking for. I don’t think mediocre frame rates stop a game from being verified.


Average FPS in the benchmarks I’m looking at seem to be 30-35, with 1% lows around 25. Sounds pretty standard for many console games. Especially handheld (switch Zelda games run at 30fps with huge dips, no?)


Is this recent? I’ve played a bunch of games on Linux with my friends on Windows. Just had to do the required finagling found on ProtonDB


I’m unbelievably stoked for this game (also the Super Mario RPG remake). Super glad to see them playing with the Mario formula.