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Joined 2Y ago
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Cake day: Jun 11, 2023

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He appeared in little snippets over the course of several HOURS, so it is hard to catch just him. It was not a direct copyright infringement of Ezio or Arno or any other Ubisoft property because the costume included a fencing mask and had different details, but yeah, the first thing I thought was “Assassin’s Creed”.

The band was Gojira and I posted translated lyrics here: https://beehaw.org/post/15211295 and @[email protected] kindly posted a streamable link.


Oooh. Personally, I don’t mind that, but now that you mention it, yes, there totally ought to be search/queue options to let us hide demos.


Sweet! I like the idea of allowing for demos to have their own page instead of being part of the full/finished game page. Not sure if demos should have reviews. That seems kinda beside the point.


Back in 2021, indie developer Wolfire filed an antitrust lawsuit against Valve that accused the gaming giant of anti-competitive business practices—including a long-standing habit of taking unfair cuts from game developers on its store. Valve’s 30% fees have come under criticism before—and they are notably high when compared to some other online platforms.

Ouch. I didn’t realize they took such a big cut. On the other hand, authors trying to publish to Amazon’s kindle get hit with commissions from 30%-65% before any other fees, so Steam seems downright reasonable for that particular comparison.

From where I’m sitting, though, I’ve plenty of complicated feelings. Steam might be the best option out there, but monopolies aren’t great for anybody—at the same time, business is business.

Steam’s absurd efficiency could be a product of merciless penny-pinching from indie devs, but it’s just as likely we’re watching a well-oiled machine continue to belch out cash in an expected fashion.

Is it really a monopoly with everyone from EA to GoG delivering games? I guess it is dominant enough to count. I have a hard time complaining when employees are getting good pay and I’ve continued to get good service from them. It might get scarey if/when Gabe steps down, but this all feels pretty fair for now.


NOTE: I just downloaded the game and on my first attempted launch, it complained that the port it wanted was not open. My only option was to close the game. I ran netstat and did not see the port listed, so I tried again. THAT time, it complained about my older video card :-/ The warning is clunky and there’s a typo, too (within -> withing). It says (if I transcribed accurately):

You are using an: NVIDIA GEOFORCE GTX 1080. This video card is currently not recognized withing the recommended specs. We only support a limited amount of NVIDIA GTX graphics cards, all NVIDIA RTX graphics cards or all AMD RX graphics cards since the local AI requires a lot of performance.

So please note that the game might not work properly. Refer to the Steam guide for more information.

When I closed that warning, the game loaded.


cross-posted from: https://beehaw.org/post/12262087 > Excerpts: > > The Verbal Verdict demo drops me into an interrogation room with basic facts about the case to my left, and on the other side of a glass window are three suspects I can call one at a time for questioning. There are no prompts or briefings—I just have to start asking questions, either by typing them or speaking them into a microphone > > > The responses are mostly natural, and at times add just a bit more information for me to follow up on. > > > >Mostly. Sometimes, the AI goes entirely off the rails and starts typing gibberish > > >There are, of course, still many limitations to this implementation of an LLM in a game. Kristelijn said that they are using a pretty “censored” model, and also adding their own restrictions, to make sure the LLM doesn’t say anything harmful. It also makes what should be a very small game much larger (the demo is more than 7GB), because it runs the model locally on your machine. Kristelijn said that running the model locally helps Savanna Developments with privacy concerns. If the LLM runs locally it doesn’t have to see or handle what players are typing. And it also is better for game preservation because if the game doesn’t need to connect to an online server it can keep running even if Savanna Developments shuts down. > > >it’s pretty hard to “write” different voices for them. They all kind of speak similarly. One character in the full version of the game, for example, speaks in short sentences to convey a certain attitude, but that doesn’t come close to the characterization you’d see in a game like L.A. Noire, where character dialogue is meticulously written to convey personality.
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ok, I suck at faking ai chat


“Godfather of AI” Geoff Hinton, in recent public talks, explains that one of the greatest risks is not that chatbots will become super-intelligent, but that they will generate text that is super-persuasive without being intelligent, in the manner of Donald Trump or Boris Johnson. In a world where evidence and logic are not respected in public debate, Hinton imagines that systems operating without evidence or logic could become our overlords by becoming superhumanly persuasive, imitating and supplanting the worst kinds of political leader.

Why is “superhumanly persuasive” always being done for stupid stuff and not, I don’t know, getting people to drive fuel efficient cars instead of giant pickups and suvs?