I remember the summer that came out. I was like 14/15. I had just built my first PC that Christmas, an fx6300/r9 270x build.
That alpha ran great on it, coming off of playing ut99 on shitty integrated graphics, the game looked fucking awesome.
Between that and the first Titanfall it was a good time for great shooters that would eventually be abandoned.
Jesus I sound like all the old farts who where reminiscing about ut99 at the time.
When I was younger there wasn’t any money to be made off of games. The best you got was in-game currency to buy hats with or whatever. Roblox made its money off of builders club and ads run on free accounts.
There where some games run by adults, but most where young adults who started developing their game(s) in their teens. The majority where goofy messes filled with random pre-built assets.
There definitely where pedos on the platform. It was an online kids game in the oughts. Online moderation was basically like the fucking wild west back then.
I was thinking this while playing the new system shock remake.
Any game where you can counter or kill even like 50% of your enemies isn’t going to be horror, just an action game with creepy enemies.
I think weapons can work in horror games, they just have to be last resort. Only useful in certain situations, not a garuntee to get you out. Think stealth games like MGS, but without the option quiet takedowns.
I hope Godot matures well over the next 5-10 years. I know its been around a while, but its only been open source and publicly available for less than half of that time.
Feels a lot like where unity was 10-12 years ago. Not yet a AAA engine but a great one for indie and budget titles. It just needs time to grow.
I mean as long as Titanfall 2 works, that’s all that really matters.