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Joined 2Y ago
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Cake day: Jun 09, 2023

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I guess that since Epic owns Unreal Engine that bad news for Epic means good news for Godot?

I don’t think that Epic is going to want to divest from Unreal considering how much money it makes.

I also don’t think that it’s a zero-sum game. As a developer I want Unreal (and Unity) to be great so it creates more competition. Unreal has led the way in a lot of cool gaming tech that Godot is picking up.


My main issue with using the general chatbot is that it’s an incredibly inefficient way to convey information. For writing tasks I essentially need to type most of the answer first to get reasonable outputs when considering my actual constraints.

More specialized tooling will have these constraints built-in, which will increase productivity.

Even if we have the perfect general chatbot, it’s still a lot of work to concisely describe your requirements to it.


It’s a computer vulnerability or exploit which has not been discovered before (or at least the software developer wasn’t aware of it).

0-day comes from the number of days the software developers have been informed of the vulnerability. Normally security researchers will tell a company about an exploit and give them some time to fix it before telling the public.


I’ve been playing Shapez that I picked up for $3 the other week. It’s like a chill factorio, so it scratches that itch for me. Apparently they’re working on a sequel, so maybe I’ll play that next decade when it’s on sale.