My main issue with using the general chatbot is that it’s an incredibly inefficient way to convey information. For writing tasks I essentially need to type most of the answer first to get reasonable outputs when considering my actual constraints.
More specialized tooling will have these constraints built-in, which will increase productivity.
Even if we have the perfect general chatbot, it’s still a lot of work to concisely describe your requirements to it.
It’s a computer vulnerability or exploit which has not been discovered before (or at least the software developer wasn’t aware of it).
0-day comes from the number of days the software developers have been informed of the vulnerability. Normally security researchers will tell a company about an exploit and give them some time to fix it before telling the public.
I’ve been playing Shapez that I picked up for $3 the other week. It’s like a chill factorio, so it scratches that itch for me. Apparently they’re working on a sequel, so maybe I’ll play that next decade when it’s on sale.
I guess that since Epic owns Unreal Engine that bad news for Epic means good news for Godot?
I don’t think that Epic is going to want to divest from Unreal considering how much money it makes.
I also don’t think that it’s a zero-sum game. As a developer I want Unreal (and Unity) to be great so it creates more competition. Unreal has led the way in a lot of cool gaming tech that Godot is picking up.