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Cake day: Feb 14, 2024

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Well that just sounds like subsurface scattering with extra steps!

… this is AI we’re talkin about, literally everything is trained. I thought that would be assumed, sorry for not being clear enough.


Yeah, I dont know what the word is. My point is mostly that you can clearly see what it’s trying to recreate from a low-quality source. It seems to be keeping a very close adherance to the original looks? If you lay the images on top of eachother you can see the same creases around her eyes, the same nose shape, the same jawline, the same skin-colored makeup at the corner of her mouth to make her lips appear more defined. I think you’re spot on about the “training on conventionally attractive models” which is the part that I’m hoping improves with time. I don’t think applying this to existing works is appropriate at all but apparently it will use nvidia streamline so the mods will come whether we want them to or not sadly.


Todd is too busy swimming in his vault Scrooge McDuck style.


Zoom in on the before; the textures are fairly low res so it’s hard to see at a distance but she clearly has eyeliner along her top eyelid. I can’t really tell if the intent was for the dark undereyes to be eyeshadow or bags from being exhausted. But you can tell the AI is pulling from source coloration, not just adding things willy nilly like a beauty filter. The lip coloration, idk, that could be an artifact of the early technology or a hallucination. But to me it appears that she had some sort of lipstick on because it doesnt extend all the way to the corners of her mouth. I don’t think contouring is the right word but maybe someone here who wears makeup could add some detail?

edit actually looking even more closely, i can’t tell if that’s eyeliner or just her eyelashes being dense. Either way you can see what the model is trying to replicate. I don’t think it looks good but it isnt doing a “beauty filter”. If the model is adding eyeliner, it appears to be confused based on the thick black line in the source image. Again, these are really low textures compared to what it’s trying to output so hopefully this improves over time like every other DLSS tech has.


“This does not just apply to high end graphics. We’re already seeing that a little bit with Starfield, which is a more primitive title” lmaoooo


This isn’t applying a filter, it’s applying running the image through a transformer network trained on advanced lighting methods like subsurface scattering to make materials more lifelike. It seems to change artistic intent quite a lot on these existing games, but frankly I’m excited to see what creators do with a game designed from the ground up to utilize AI-enhanced lighting. The DF video also states that this is an early preview (hence the dual 5090s) that is expected to change over time.


Lighting in video games encompasses a lot of things these days. I’m not a graphic designer but, to my untrained eye, it looks like this tech is pushing hard on things like subsurface scattering to make materials appear more realistic. It doesn’t appear to be changing the actual polygons. This picture further down seems like a more realistic example of what it would end up looking like when the technology is complete. I think they picked that particular first image as an example BECAUSE it’s such a stark change.


I’ll admit i rarely used the machine fusing, I was just talking about the weapon inventory system. I’d just pick up sticks or whatever was around and slam the first “good enough” damage monster part I had to it and kept going. It’s a lot better IMO than having to hang onto all the good stuff and constantly be underpowered because “what if i need it for a boss?”


FWIW, I think they did a much better job in Tears of the Kindgom. Your weapons still break, but you can carry around a basically endless supply of monster parts that you “fuse” to whatever base weapon you happen to come across and it makes them powerful again. Sometimes all you need is a stick to make a good weapon. Still annoying, but waaaaaay less of an inventory management sim IMO.



It’s not him having money, it’s him spending on one of the most destructive vehicles (environment-wise) as you can buy. Multiple times. I do like that he has kept Valve private, and that he seems to understand what we gamers actually value. But that doesn’t make him a good person or Valve a good company.




That’s fine and perfectly valid, Tim Sweeney is a dick, I just get perturbed if people call a fairly innocuous piece of software malware. Like if nothing else at least the devs are making a chunk of cash for these freebie giveaways. I even saw something the other day where a dev said they saw Steam sales double because of a free giveaway on Epic.



I think the silent protagonist choice is valid in more of “sandbox” story like BG3. Speaking for myself, voiced protagonists tend to “lock” me into a specific role. I absolutely love the voice acting for Geralt of Rivia but when I play a witcher game I’m not inserting myself into the game, I’m becoming Geralt and making choices based on how I believe Geralt would make them.


Naw it was perfectly clear. People just need to read past the first sentence.


Seriously! I know that BLUF is a thing but do that many people seriously not read past the first line before feeling the need to correct someone on the internet? @[email protected] as a fellow member of the human race let me formally thank you for forming a question, seeking out information that either confirms or denies your question, and informing everyone else who may have had the same misconception.


It seems to me that the real reason people are upset is that they don’t want to accept that the devs of games they like willingly accepted the money. As if Epic forced them.


I can’t think of any time in history that the public has had that ability for anything. Imagine being upset because a Ford dealership won’t sell you a Toyota, or that Kohl’s won’t sell you some designer brand.


It’s DRM free. Pirate it and add an external game to Steam if the other options are unappealing to you.


I think it would be easier for me to empathize with the “exclusivity” argument if it weren’t for the fact that PCs as a general rule are inherently open. I don’t have to buy a new computer to install a new games launcher as I would with a console exclusives war. Hell most of the time you don’t even have to install the official launcher as so many of them are just web wrappers/electron apps. I’ve been using the Heroic Games Launcher to claim my free Epic games for nearly a year and the only “downside”, if you can even call it that, is that I don’t get the weekly popup’s letting me know what’s free/on sale. Just building a huge library of free games, some of which I already own on Steam. Somebody please show me the actual downside of more competition on a single platform.


It wasn’t pulled from Steam. A development company consisting of three people that put out a popular mobile game 15+ years ago got an opportunity they wouldn’t otherwise have had to create a sequel and took it. They published on (shockedpikachuface) their publishers platform, as well as Nintendo consoles and their own website for people who don’t like Epic. I doubt Allan, Kyle and Kyle would have had the funds or skill to do this on their own.


The epic hate is tiresome. It sounds like they functioned as a publisher here, providing long term funding of development prior to release. The game isn’t exclusive and has no DRM, I see no downside to this. Stop hopping on bandwagons of hate and enjoy your games people.