Instances are worthless, what has value are the /c/ and absolutely nothing in the Lemmy model protects communities from the admin of the instance where it was created to go full Elon. I bet that at some point it will happen.
Most of the time you don’t even know who is running the instance. Suffice that one of them that’s running a large enough communities needs a bit of cash and decide to sell it. Or they could be in bed/owned by any intelligence agency/corporation/political party. Who knows.
I’ve spend a year in my lost time musing on the design of a truly decentralised model where identity, community, curation (moderation) and distribution are entirely decorrelated to address those specific issue among all the othes, including the one you mentioned. It’s complex, it’s a big task, but I don’t think it’s impossible. I’m too lazy to code it though :D
Did you write a guidebook of acceptable words and concepts in fantasy ? I ask because if you’re so bothered by the introduction of new words into fantasy literature I’m assuming you don’t read anything with any words invented after the release of the Epic of Gilgamesh sometime in 1155 BC.
It’s a violently stupid argument.
Complaining about “the way it’s included” has been a trick to try to gatekeep minorities that dates back from to the origin of time.
For those people always pretend it’s ok to include X except in “that particular context” or “in that particular way” and unsurprisingly enough it’s never the right context or the right way. Unless of course the context is out of their way.
I’ve seen the same boring argument repeated for every single minorities over the last 50 years.
I remember very well bioware games and others in past decades got the same kind of reaction because « omg gay romance, that kind of agenda shouldn’t be pushed in a video game, think of the children ».
So now the new social “battle” is trans right and the game has a gender questioning character (From a review, I haven’t played) that seems to take at most a whole 5 minutes over the course of the whole game. Why not.
Now the game has been designed to cater to 10 year old and not the older crowd who played the original so it doesn’t have the depth you’d want and the dialog is on the nose. Well, too bad. Just play something else.
It’s mostly the price. If you have 500 or even 1000 to invest to play games, first that puts you squarely in the top 1% worldwide but more importantly a VR headset is the worst choice in terms of breadth of games you can play. So the first choice will always be a PC or a console which leave the VR headset for the people who actually have 2k+ to spend for gaming and actually want one. A tiny tiny minority.
If you add on top of it that you still have a 50/50 chance of getting nausea each time you play and that it’s a pain in the ass (or an additional expense) if you wear glasses, and the space requirement. It’s not a surprise if the market is stalled.
As for useful implementation, my cousin is an orthopedic surgeon and they use VR headset and 3D x-ray scanner, 3d printers and a whole bunch of sci-fi stuff to prep for operation, but they are not using a meta quest2, we’re talking 50k headset and million dollar equipment. None of that does anything to the gaming market.
My though is that the tech need to get a couple of order of magnitude better and be usable as a day to day computer for work. When I can code in one 10 hours a day without fucking up my eyes, vomiting myself, sweating like a pig and getting neck strain it will have the possibility to take over the computer market, until then, it’s a gimmick.
Honestly it wasn’t bad but it wasn’t great. For the period in which it was released it was graphically meh, the combat was shit, the exploration was meh minus with copy pasta generic boring cave, enemies and boring ass loot, the NPC were dumb as rocks, the questing was about being the dog in a game of fetch, the RPGing was on rail, the storyline was… Wait there was storyline? Oh yeah, you’re the one, go kill a dragon for some reason. Eh, sure whatev’ and the writing was… Well… Nothing to write about. :D
And of course, if was full of bugs and glitches and unfinishable quest that borks your save as one can expect from Bethesda.
Apple intelligence is their own project, with their own models. They bought a company specialized in AI at the edge (or on device). All the “AI” that will interact with user’s data is Apple’s.
Still waiting to see what the chat-gpt integration is exactly, but the more I read about it the more it seems it just the usual writing assistant that we will soon find in every text and image editor. And the hint that they will offer Gemini or other model as well really mean they haven’t tied any real features to it.
I also doubt their Apple deal last 5 years,…
https://sh.itjust.works/comment/14174843
I didn’t expect it wouldn’t even last 2 days. 😅
I wasn’t thinking of an AI generating the world map and dungeon. I was more thinking of an AI driving the agency of world actors. It doesn’t have to have a complete theory of mind, a reactive AI or limited memory AI, aka “chess engine” could “simply” drive the opposing faction.
We could imagine a war scenario, where the AI plays one side and the players the opposite and the effect of war would naturally change the world. That town where the wiki tells you you could buy that cute horse? Well too bad the AI invaded it or reduced it to rubbles. The HQ where the commander is supposed to be, well it moved back 20 clicks after the last player attack, etc…
The AI doesn’t really need to understand the purpose of its objective.
Of course it’s a frigging huge undertaking, it would probably cost the GDP of a small country and need it’s own nuclear powerplant to run (hello Microsoft!) but not impossible with today’s tech.
That reminds me, I haven’t experienced a MMO that was successful at fostering a community since asheron’s call for the reason you describe.
The game didn’t have any of the “quality of life” features you can find in modern games, no fast travel, no markets, no difficulty indicator, if you wanted to travel to another region, it was a quest in itself or you’d have to beg top levels players to escort you there or open a portal for you, and since you could only hold a single portal to a location if you were a high enough level mage (I think) it wasn’t that easy to find.
Death was punishing, you’d lose most of your gear and you’d have people begging for help to retrieve it on every village square and because that actually mattered, it’s something you could do out of good will or for a fee.
The only way to get good gear was to get it from player who could craft, and since crafting was bitch to level up, guilds were the only one who could afford it.
Oh and that’s not really a part of the game, but internet was young and games didn’t yet have hords of people dissecting game and dumping every possible details on wikis or at least not as fast. So actually discussing quest, place and strategy with people mattered.
PVP was rough, no level limit, barely any zoning, a level 60 could camp your noob spawn and grief you forever, until you asked your guild for help and it turned into a week long manhunt to punish the griefer.
To be honest I don’t remember if the game has quests, a few I guess, mostly forgettable, most of the good memory I have from the game were from player induced adventures.
The game did eventually end up having all the tools you’d expect a community to build including XP allocation optimiser for cookie cutter built and a large database, which fucked it up, people would race their glass canon to level 60, kill a couple of the highest level monsters and get bored.
I wonder how you could build a game like that nowadays without the community ruining it with a wiki.
As you discovered when you tried to get your friends to use Signal instead of whatsapp it’s actually very hard to move people.
Everyone was “yeah let’s leave Reddit the owner are evil and taking away our mobile apps”. Barely anyone did. It is not trivial to convince a group of people to move.