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Cake day: Nov 23, 2024

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And I generally agreed with you above.

But from my reading you just spent 9 paragraphs simply to restate

you need to run the steam client to initiate the original download in the first place, and that’s definitely a difference in quality of life


While I agree you with in principle - the official support is not the same - I don’t think the two processes are as far fetched from each other as you make them out to be.

I have ‘offline installer’ backups for a few of my drm free steam games, for which I basically downloaded the game, zipped up the game directory and that’s that. Now I have an equally portable game as the gog installers.

The big difference is that you need to run the steam client to initiate the original download in the first place, and that’s definitely a difference in quality of life - no argument there.


It was mind blowing to me on a technical level back then though. I just remembered the footprints in the snow, the slow-trudging animations in the deep snow, the free-running along trees, all that was really cool.

Sidenote: thanks for always posting some interesting games to learn and/or reminisce about. Haven’t been posting much in your threads but they are always a joy to read when they pop up!


I liked the game well enough when it came out, had a good friend at the time whom I always traded little game design insights and fun facts about the AssCreed games with.

But the one thing nowadays I always remember about this one is that the ‘opening’ part is looooo(…)oong - until you really swing you sword and hidden blade about it takes hours of grand opening, shipping to America, learning the controls, doing little ‘preview’ missions in a restricted zone, then

Spoiler

finally switching to the actual main character only to have to do a new tutorial intro all over for a couple of hours.

It felt somewhat compelling the first time round but on subsequent playthroughs it really stretched your patience - imo, of course.