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Joined 2Y ago
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Cake day: Jun 07, 2023

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It was Garry’s mod that got me personally. I saw it somewhere and my jaw dropped, I had to have it. Steam didn’t make a lot of sense to me at the time, but the thought of a physics sandbox was practically unheard of before that.


I’m a server admin(among the many hats) and the Epyc processors really kick ass. The only downside is Microsoft draconian licensing scheme for severs that is tied to core count. It doesn’t matter if the host is running another OS, if you have a single Windows VM you have to license all cores on the host.


I seem to remember one in the first RDR. It is slow and bumpy, but was a sign that the west was dying and the world was getting smaller. I never played RDR2, but my understanding was that it was a prequel, so it wouldn’t make much sense to out a car in it.


CDPR has some interesting history. My understanding is that they got their start bootlegging games that couldn’t be got legally in their area, and transitioned to making games for their isolated market. GoG felt like a way to he true to their roots, distributing the old games used to bootleg legally.


Can’t say I’ve done extensive research, and Nintendo would be the first company I would assume would ignore standards, but my understanding is that any half decent charger has a sort of power negotiation to prevent such issue. I suppose if you have some cheap dollar store USB-C chargers laying around it might be risky if they too ignore the standards.

That said, I did have a USB-C PD 65w charger fry a laptop. It was, for sure, the charger screwing up though, I even had warning signs I completely ignored. I miss that laptop, it was a good laptop.


Not related to your point at all, but: The switch uses USB-C. Pretty much any USB-C charger will work. For the dock you do want to make sure it can push enough power, but it’s a rather low requirement. I use the same charger for my SteamDeck dock and the Switch dock. It’s the great thing about USB-C. But of course gamestop would try to sell you their generic crap instead of an official one.


As an amateur game developer, I see the boost AI generated content can add to a game, but right now none of the tools are ready to become featured assets. The only games using them heavily are likely games that won’t bring any value to Valve, so it is an easy call. This will change in the future.

I am excited to see what AI generated content will do though. Already it can be used for bad textures and sprites. Bad music and pointless character blather too.