Eh stylized assets aren’t necessarily easier or less time consuming than PBR. It’s not difficult to make a game look realistic these days at least to a reasonable amount of scrutiny. Also this is a large developer with a lot of funding so EA isn’t going to cut corners in the art department with one of their flagship IPs. You also can’t just reallocate artists to work on mechanics, these are entirely different departments and the process of hiring/firing workers dynamically doesn’t gel well with a production pipeline.
As someone who is also awkwardly treading the line between being a soulless hack and trying to get my work noticed by literally anyone: please edit your top comment with a link to your game.
I mean it. I can’t even muster the courage to post my renders to Instagram without feeling like some desperate influencer goof.
When I bought Fallouts 1, 2 and Tactics from EB like 15 years ago I couldn’t run them even with the disc in the drive. The shitty securom was broken and refused to recognise the disc. It was only thanks to pirates that I was able to crack them and play the copies I fucking paid money for.
DRM is cancer.
Hear hear. Soul was a great movie because it was fun for kids but spoke to adults. Pixar does that a lot. A good kids movie is just a good movie that’s appropriate for children. Sure you can feed kids entertainment slop and it might even make bank but if you’re trying to make a film and not just a vehicle for the line to go up then slop is not it.
I wish Boltgun had held my attention like I wanted it to. I really loved it and want more but the loop didn’t remain as fresh as I’d wished. Maybe this DLC can do that and if I’m lucky they might expand the Boltgun series beyond Ultramarines who frankly get a way oversized slice of the IP attention.
Look, I wouldn’t mind a remake in whatever gamebryo engine they’re using today but my confidence in their ability to accurately portray the originals without missing out on the intricacies of them isn’t particularly high.
To name two off the top of my inebriated head; becoming a pornstar and murdering children are two things I can’t see Bethesda including in a remake of Fallout 2.
The mimics are there throughout the entire game. However about 1-2 hours in you get a piece of equipment that lets you detect shapeshifted mimics before you get close. You start encountering non-mimics pretty early on though. Once you get out into the lobby you get some variety in enemies which is pretty early on.
Prey should have been called Neuroshock. Yes it’s basically bioshock in space. Even down to the wrench.
I slept on Prey for ages and eventually worked up the motivation to play past the intro and it was such an experience I immediately did a second playthrough. It’s legitimately one of my favourite games. Heartbreaking that it didn’t perform well.
It’s pretty clear that games being male oriented has been somewhat of a self-fullfilling prophecy for decades. Publisher’s and manufacturers have pretty much exclusively targeted young males and so it shouldn’t surprise anyone that they historically made up the bulk of the market as a direct result.
It’s honestly embarrassing how long it’s taken for that mindset to shift when there’s an obvious financial disincentive to perpetuating it.
Pretty sure they’re both required to do that by law. I’ve downloaded all my Facebook data a few times