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Joined 7d ago
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Cake day: Jul 07, 2025

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**Hey lemmy.world!**, I wanted to explore what emotional, cinematic UX could look like in a modern game website using Death Stranding 2 as a case study. While it's a personal concept and not affiliated with Kojima Productions, the goal was to experiment with storytelling, ambient tension, and visual pacing in a hero section. **I'd love feedback from a UX perspective:** - Does the flow feel immersive or overwhelming? - Are there elements you'd simplify or push further? - Does it reflect the emotional tone of the game itself? Open to any critique, I’m always looking to improve through thoughtful discussion. Thanks for taking a look!
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