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Joined 2Y ago
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Cake day: Jun 27, 2023

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I’ve got a decently beefy machine but it’s not top of the line or anything (Radeon RX 6950 XT, Core i7, 16GB memory) and with a few tweaks it runs pretty well. Definitely looking forward to the performance updates, though, because it’s a truly beautiful game.


Don’t forget Cities Skylines and the recently released sequel. They’re both a lot of fun but for the sequel they really listened to the community. It’s a bit of a performance hog. There are performance patches coming but in the interim there area lot of settings one can change to make it run better on lower end hardware.


Oh for sure. If we’re talking accessibility then yeah, it’s a different ball game entirely. Accessibility for everything is hard. Doesn’t mean it shouldn’t be done, just saying it’s hard.


Not really. You just use whatever difficulty scaling value you’d use for “easy” for specific enemies/encounters.


Having been through a few myself… it sucks but you plan for it. Technology is rapidly changing. If you’re employed at a tech company you need to plan to be at another I’ve shortly because the companies implode quickly as the technology evolves.

You adapt or you don’t. There’s nothing sad about it, it’s the way it is.


Wait that’s a good point. I hope I get to keep all my free games.


Godot seeing both Unity and Epic implode in the same month: “now’s the time”


People were terminally online well before 2019. It exacerbated the problem but we’re not going back. I don’t really think that’s a problem, technologically it pushed us further ahead which is always a good thing.

You’re right in that we are starting to rediscover what it means to be physically social again. I think that’s a good thing, too. People that got away with shit before aren’t getting away with it any more.


Unity’s recent fuck up is a massive boon for them, I really hope they can capitalize on it. This is one of those moments that only happens once, if they push their development and marketing over the next 12 to 18 months they can snag a really significant share of the market and use it to vault themselves to the next go-to engine.


Absolutely loving it. 25 hours in and a lot more to come, and I’ve barely scratched the surface of the game. I’ve already got a second play through on the mind.