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Cake day: Jun 25, 2023

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Totally, he wants to be in complete control but since he isn’t, he’s taking shots at people kissing the ring. Were he in control, he’d kiss the ring and beg for regulations on his competitors and not himself.


I do not yet have a PS3 and did not have one in the past, so the answer from me is no, and I unfortunately know nothing about that.


Hacked mine recently and have been playing some PSP games in multiplayer with a real PSP over ad-hoc wireless that just works. It’s beautiful.


The AAA industry has made some really great games but I see - increasingly over time - a lack of interactivity in the games in favor of heavy movie-like narrative. It is unfortunate that adding depth of interactivity in a AAA space requires an immense amount of work to polish those interactions to look good / real / natural. However, we’re running up against graphical performance issues. It’s time to bring back those interactions, perhaps sacrifice a bit of quality to polish these interactions up, and make games that have more player choice.


I agree in general with the other commenter that it’d be difficult to do it systemically, which is why it should fall back to moderation.

Valve could say they don’t like gambling, make that a policy, and then say anyone caught doing so will lose their inventories or somesuch, then hire a team of people to sift through Steam marketplace trade data and identify gambling transactions for punishment. It would cost Valve money and wouldn’t end gambling by a long shot, but the goal would be to try to destroy the highest profile accounts who cause new players to want to gamble.

Basically instead of sitting on their hands and getting money, they could … try a little.


PS2 base models were BC to PS1

PS3 base models were BC to PS2 (and PS1) even before they added digital-purchased emulated copies.

PS Vita has a built-in PSP that can play digital versions of those games as well as PS2 ones.

PS4 had a very limited selection of PS2 games released digitally for it.

PS5 is BC with PS4.

They could do a lot better, though. Their digital offerings are extremely limited and have yet to tackle the issue of emulating the cell processor at reasonable speeds.


I mean, yeah.

If he made movies, people would leave the cinema bewildered, and laugh at how many of the major credits said his name.


It was not someone from management who said this, it was one animator on the team who had already stopped working at Firewalk and was on Twitter referencing people hating on the game in their twitter thread where they were celebrating the work they and their teammates had done.

Still, sounded quite general and is an unwise thing to say publicly.


Former PlayStation exec who left in 2019 before the PS5 launched.

While the writing was on the wall that creativity was leaving the AAA space, PlayStation was still the AAA darling which didn’t really mess up.


Yeah, GameFreak figured out the casino stuff wasn’t a good idea in gen 4 (HeartGold/SoulSilver) and replaced slots with Voltorb Flip outside of Japan, and otherwise closed the game corner in subsequent titles. In Pokémon: Let’s Go (Gen7) the player receives Porygon from a random person instead of needing to grind coins in the casino. Would be interesting to see if they could/would hack in that change.


I mean, look how fast the ENTIRE industry shifted to battle passes (and still gacha) and away from “loot boxes” the very moment the first country said they’d consider regulation.


We certainly can. NVIDIA’s CEO realizes that the next buzzword that sells their cards (8K, 240hz, RTX++) isn’t going to run at good framerates without it.

That’s not to say AI doesn’t have its place in graphics, but it’s definitely a crutch for extremely high-end rendering performance (see RT) and a nice performance and quality gain for weaker (hopefully cheaper) graphics cards which support it.

As a gamer and developer I sort of fear AI taking the charm away from rendered games as DLSS/FSR embeds itself in games. I don’t want to see a race to the bottom in terms of internal, pre-DLSS resolution.


All of them are great but I really have to call out Halo: Reach as being an absolute narrative masterpiece.


There may be more people watching Deadlock than there are watching and playing Concord today based on available data and reasonable extrapolation. Valve continues to market in a unique way that works.


I think it’s just Tim Sweeney’s way of saying, we will adjust our approach in the future, like what any publicly traded CEO would do.

Epic Games is a private company.

If it were public, they would not let Sweeney throw (large amounts of) money into the shredder like he tends to do.


My guess is building hype, probably.

I’ve seen no indication Valve is upset at what has transpired besides banning the person who shared information, which is the exact same thing they do to random people who (mistakenly or otherwise) stream the game on twitch/youtube.

Valve absolutely knows if they want Deadlock to be an absolute secret, they need to issue NDAs. They didn’t, so it must be something else.


The game lives or dies on its aesthetics IMO. It’s a looter shooter with stiff competition launching quite a bit late. I love the aesthetic enough to be willing to give it a shot so long as it’s F2P.

If it doesn’t live or die on aesthetics it’s probably that they effectively re-define the genre like Apex basically did when it launched (also late to the party).


Definitely fake. Batch identifier plus a lot of things (label quality, top notch) being a bit off, and the stamp code not being CPUENXXXX. https://www.gameverifying.com/wiki/cart-based-systems/nds